Struct ncollide::narrow_phase::DefaultProximityDispatcher [] [src]

pub struct DefaultProximityDispatcher<P, M> where
    P: Point
{ /* fields omitted */ }

Proximity dispatcher for shapes defined by ncollide_entities.

Methods

impl<P, M> DefaultProximityDispatcher<P, M> where
    P: Point
[src]

Creates a new basic proximity dispatcher.

Trait Implementations

impl<P, M> ProximityDispatcher<P, M> for DefaultProximityDispatcher<P, M> where
    M: Isometry<P>,
    P: Point
[src]

Allocate a collision algorithm corresponding to the given pair of shapes.