Struct ncollide::narrow_phase::BallBallProximityDetector [] [src]

pub struct BallBallProximityDetector<P, M> where
    P: Point
{ /* fields omitted */ }

Proximity detector between two balls.

Methods

impl<P, M> BallBallProximityDetector<P, M> where
    P: Point
[src]

Creates a new persistent collision detector between two balls.

Trait Implementations

impl<P, M> ProximityDetector<P, M> for BallBallProximityDetector<P, M> where
    M: Isometry<P>,
    P: Point
[src]

Runs the proximity detection on two objects. It is assumed that the same proximity detector (the same structure) is always used with the same pair of object. Read more

The number of collision detected during the last update.

impl<P, M> Clone for BallBallProximityDetector<P, M> where
    P: Point
[src]