pub struct ImageFrame {
    pub handle: ControlHandle,
    /* private fields */
}
Expand description

An image frame is a control that displays a Bitmap or a Icon image resource.

ImageFrame is not behind any features.

Builder parameters:

  • parent: Required. The image frame parent container.
  • size: The image frame size.
  • position: The image frame position.
  • flags: A combination of the ImageFrameFlags values.
  • ex_flags: A combination of win32 window extended flags. Unlike flags, ex_flags must be used straight from winapi
  • background_color: The background color of the image frame. Used if the image is smaller than the control
  • bitmap: A bitmap to display. If this value is set, icon is ignored.
  • icon: An icon to display

Control events:

  • OnImageFrameClick: When the image frame is clicked once by the user
  • OnImageFrameDoubleClick: When the image frame is clicked twice rapidly by the user
  • MousePress(_): Generic mouse press events on the button
  • OnMouseMove: Generic mouse mouse event
  • OnMouseWheel: Generic mouse wheel event
use native_windows_gui as nwg;
fn build_frame(button: &mut nwg::ImageFrame, window: &nwg::Window, ico: &nwg::Icon) {
    nwg::ImageFrame::builder()
        .parent(window)
        .build(button);
}

Fields

handle: ControlHandle

Implementations

Sets the bitmap image of the image frame. Replace the current bitmap or icon. Set image to None to remove the image

Sets the bitmap image of the image frame. Replace the current bitmap or icon. Set image to None to remove the image

Returns the current image in the image frame. If the image frame has a bitmap, the value will be returned in bitmap If the image frame has a icon, the value will be returned in icon

Return true if the control user can interact with the control, return false otherwise

Enable or disable the control

Return true if the control is visible to the user. Will return true even if the control is outside of the parent client view (ex: at the position (10000, 10000))

Show or hide the control to the user

Return the size of the image frame in the parent window

Set the size of the image frame in the parent window

Return the position of the image frame in the parent window

Set the position of the image frame in the parent window

Winapi class name used during control creation

Winapi base flags used during window creation

Winapi flags required by the control

Trait Implementations

Returns the “default value” for a type. Read more

Executes the destructor for this type. Read more

Converts to this type from the input type.

Converts to this type from the input type.

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.