Struct Icon

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pub struct Icon {
    pub handle: HANDLE,
    /* private fields */
}
Expand description

A wrapper over a icon file (*.ico)

Windows icons are a legacy thing and should only be used when winapi forces you to use them (ex: when setting a window icon). The Bitmap object of NWG not only supports transparency if “image-decoder” is enabled but it can also be create from multiple different sources (including “.ico” files).

To display a icon in an application, see the ImageFrame control.

Note: Loading an icon from binary source (source_bin) REQUIRES the “image-decoder” feature.

Builder parameters:

  • source_file: The source of the icon if it is a file.
  • source_bin: The source of the icon if it is a binary blob. For example using include_bytes!("my_icon.ico").
  • source_system: The source of the icon if it is a system resource (see OemIcon)
  • source_embed: The source of the icon if it is stored in an embedded file
  • source_embed_id: The number identifier of the icon in the embedded file
  • source_embed_str: The string identifier of the icon in the embedded file
  • size: Optional. Resize the image to this size.
  • strict: Use a system placeholder instead of panicking if the image source do no exists.

Example:

use native_windows_gui as nwg;

fn load_icon() -> nwg::Icon {
    nwg::Icon::from_file("hello.ico", true).unwrap()
}

fn load_icon_builder() -> nwg::Icon {
    let mut icon = nwg::Icon::default();

    nwg::Icon::builder()
        .source_file(Some("hello.ico"))
        .strict(true)
        .build(&mut icon);

    icon
}

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§handle: HANDLE

Implementations§

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impl Icon

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pub fn builder<'a>() -> IconBuilder<'a>

Examples found in repository?
examples/system_tray.rs (line 64)
60        fn build_ui(mut data: SystemTray) -> Result<SystemTrayUi, nwg::NwgError> {
61            use nwg::Event as E;
62
63            // Resources
64            nwg::Icon::builder()
65                .source_file(Some("./test_rc/cog.ico"))
66                .build(&mut data.icon)?;
67            
68            // Controls
69            nwg::MessageWindow::builder()
70                .build(&mut data.window)?;
71
72            nwg::TrayNotification::builder()
73                .parent(&data.window)
74                .icon(Some(&data.icon))
75                .tip(Some("Hello"))
76                .build(&mut data.tray)?;
77
78            nwg::Menu::builder()
79                .popup(true)
80                .parent(&data.window)
81                .build(&mut data.tray_menu)?;
82
83            nwg::MenuItem::builder()
84                .text("Hello")
85                .parent(&data.tray_menu)
86                .build(&mut data.tray_item1)?;
87
88            nwg::MenuItem::builder()
89                .text("Popup")
90                .parent(&data.tray_menu)
91                .build(&mut data.tray_item2)?;
92
93            nwg::MenuItem::builder()
94                .text("Exit")
95                .parent(&data.tray_menu)
96                .build(&mut data.tray_item3)?;
97
98            // Wrap-up
99            let ui = SystemTrayUi {
100                inner: Rc::new(data),
101                default_handler: Default::default(),
102            };
103
104            // Events
105            let evt_ui = Rc::downgrade(&ui.inner);
106            let handle_events = move |evt, _evt_data, handle| {
107                if let Some(evt_ui) = evt_ui.upgrade() {
108                    match evt {
109                        E::OnContextMenu => 
110                            if &handle == &evt_ui.tray {
111                                SystemTray::show_menu(&evt_ui);
112                            }
113                        E::OnMenuItemSelected => 
114                            if &handle == &evt_ui.tray_item1 {
115                                SystemTray::hello1(&evt_ui);
116                            } else if &handle == &evt_ui.tray_item2 {
117                                SystemTray::hello2(&evt_ui);
118                            } else if &handle == &evt_ui.tray_item3 {
119                                SystemTray::exit(&evt_ui);
120                            },
121                        _ => {}
122                    }
123                }
124            };
125
126            ui.default_handler.borrow_mut().push(
127                nwg::full_bind_event_handler(&ui.window.handle, handle_events)
128            );
129
130            return Ok(ui);
131        }
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pub fn from_system(sys_icon: OemIcon) -> Icon

Single line helper function over the icon builder api.

Use system resources.

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pub fn from_file(path: &str, strict: bool) -> Result<Icon, NwgError>

Single line helper function over the icon builder api.

Use a file resource.

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pub fn from_bin(bin: &[u8]) -> Result<Icon, NwgError>

Single line helper function over the icon builder api.

Use a binary resource.

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pub fn from_embed( embed: &EmbedResource, embed_id: Option<usize>, embed_str: Option<&str>, ) -> Result<Icon, NwgError>

Single line helper function over the icon builder api.

Use an embedded resource. Either embed_id or embed_str must be defined, not both.

Requires the embed-resource feature.

Trait Implementations§

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impl Default for Icon

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fn default() -> Icon

Returns the “default value” for a type. Read more
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impl Drop for Icon

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fn drop(&mut self)

Executes the destructor for this type. Read more
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impl PartialEq for Icon

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fn eq(&self, other: &Self) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.

Auto Trait Implementations§

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impl Freeze for Icon

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impl RefUnwindSafe for Icon

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impl !Send for Icon

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impl !Sync for Icon

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impl Unpin for Icon

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impl UnwindSafe for Icon

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.