system_tray/
system_tray.rs

1/*!
2    An application that runs in the system tray.
3
4    Requires the following features: `cargo run --example system_tray --features "tray-notification message-window menu cursor"`
5*/
6extern crate native_windows_gui as nwg;
7use nwg::NativeUi;
8
9
10#[derive(Default)]
11pub struct SystemTray {
12    window: nwg::MessageWindow,
13    icon: nwg::Icon,
14    tray: nwg::TrayNotification,
15    tray_menu: nwg::Menu,
16    tray_item1: nwg::MenuItem,
17    tray_item2: nwg::MenuItem,
18    tray_item3: nwg::MenuItem,
19}
20
21impl SystemTray {
22
23    fn show_menu(&self) {
24        let (x, y) = nwg::GlobalCursor::position();
25        self.tray_menu.popup(x, y);
26    }
27
28    fn hello1(&self) {
29        nwg::modal_info_message(&self.window, "Hello", "Hello World!");
30    }
31    
32    fn hello2(&self) {
33        let flags = nwg::TrayNotificationFlags::USER_ICON | nwg::TrayNotificationFlags::LARGE_ICON;
34        self.tray.show("Hello World", Some("Welcome to my application"), Some(flags), Some(&self.icon));
35    }
36    
37    fn exit(&self) {
38        nwg::stop_thread_dispatch();
39    }
40
41}
42
43
44//
45// ALL of this stuff is handled by native-windows-derive
46//
47mod system_tray_ui {
48    use native_windows_gui as nwg;
49    use super::*;
50    use std::rc::Rc;
51    use std::cell::RefCell;
52    use std::ops::Deref;
53
54    pub struct SystemTrayUi {
55        inner: Rc<SystemTray>,
56        default_handler: RefCell<Vec<nwg::EventHandler>>
57    }
58
59    impl nwg::NativeUi<SystemTrayUi> for SystemTray {
60        fn build_ui(mut data: SystemTray) -> Result<SystemTrayUi, nwg::NwgError> {
61            use nwg::Event as E;
62
63            // Resources
64            nwg::Icon::builder()
65                .source_file(Some("./test_rc/cog.ico"))
66                .build(&mut data.icon)?;
67            
68            // Controls
69            nwg::MessageWindow::builder()
70                .build(&mut data.window)?;
71
72            nwg::TrayNotification::builder()
73                .parent(&data.window)
74                .icon(Some(&data.icon))
75                .tip(Some("Hello"))
76                .build(&mut data.tray)?;
77
78            nwg::Menu::builder()
79                .popup(true)
80                .parent(&data.window)
81                .build(&mut data.tray_menu)?;
82
83            nwg::MenuItem::builder()
84                .text("Hello")
85                .parent(&data.tray_menu)
86                .build(&mut data.tray_item1)?;
87
88            nwg::MenuItem::builder()
89                .text("Popup")
90                .parent(&data.tray_menu)
91                .build(&mut data.tray_item2)?;
92
93            nwg::MenuItem::builder()
94                .text("Exit")
95                .parent(&data.tray_menu)
96                .build(&mut data.tray_item3)?;
97
98            // Wrap-up
99            let ui = SystemTrayUi {
100                inner: Rc::new(data),
101                default_handler: Default::default(),
102            };
103
104            // Events
105            let evt_ui = Rc::downgrade(&ui.inner);
106            let handle_events = move |evt, _evt_data, handle| {
107                if let Some(evt_ui) = evt_ui.upgrade() {
108                    match evt {
109                        E::OnContextMenu => 
110                            if &handle == &evt_ui.tray {
111                                SystemTray::show_menu(&evt_ui);
112                            }
113                        E::OnMenuItemSelected => 
114                            if &handle == &evt_ui.tray_item1 {
115                                SystemTray::hello1(&evt_ui);
116                            } else if &handle == &evt_ui.tray_item2 {
117                                SystemTray::hello2(&evt_ui);
118                            } else if &handle == &evt_ui.tray_item3 {
119                                SystemTray::exit(&evt_ui);
120                            },
121                        _ => {}
122                    }
123                }
124            };
125
126            ui.default_handler.borrow_mut().push(
127                nwg::full_bind_event_handler(&ui.window.handle, handle_events)
128            );
129
130            return Ok(ui);
131        }
132    }
133
134    impl Drop for SystemTrayUi {
135        /// To make sure that everything is freed without issues, the default handler must be unbound.
136        fn drop(&mut self) {
137            let mut handlers = self.default_handler.borrow_mut();
138            for handler in handlers.drain(0..) {
139                nwg::unbind_event_handler(&handler);
140            }
141        }
142    }
143
144    impl Deref for SystemTrayUi {
145        type Target = SystemTray;
146
147        fn deref(&self) -> &SystemTray {
148            &self.inner
149        }
150    }
151
152}
153
154
155fn main() {
156    nwg::init().expect("Failed to init Native Windows GUI");
157    let _ui = SystemTray::build_ui(Default::default()).expect("Failed to build UI");
158    nwg::dispatch_thread_events();
159}