[][src]Enum nannou::color::Color

pub enum Color<T = f32> where
    T: Float
{ Luma(Luma<T>), Rgb(Rgb<T>), Xyz(Xyz<T>), Yxy(Yxy<T>), Lab(Lab<T>), Lch(Lch<T>), Hsv(Hsv<T>), Hsl(Hsl<T>), Hwb(Hwb<T>), }

A generic color type.

The Color may belong to any color space and it may change depending on which operation is performed. That makes it immune to the "without conversion" rule of the operations it supports. The color spaces are selected as follows:

  • Mix: RGB for no particular reason, except that it's intuitive.
  • Shade: CIE Lab* for its luminance component.
  • Hue and GetHue: CIE LCh° for its hue component and how it preserves the apparent lightness.
  • Saturate: CIE LCh° for its chromaticity component and how it preserves the apparent lightness.

It's not recommended to use Color when full control is necessary, but it can easily be converted to a fixed color space in those cases.

Variants

Luma(Luma<T>)

Linear luminance.

Rgb(Rgb<T>)

Linear RGB.

Xyz(Xyz<T>)

CIE 1931 XYZ.

Yxy(Yxy<T>)

CIE 1931 Yxy.

Lab(Lab<T>)

CIE Lab* (CIELAB).

Lch(Lch<T>)

CIE LCh°, a polar version of CIE Lab*.

Hsv(Hsv<T>)

Linear HSV, a cylindrical version of RGB.

Hsl(Hsl<T>)

Linear HSL, a cylindrical version of RGB.

Hwb(Hwb<T>)

Linear HWB, an intuitive cylindrical version of RGB.

Methods

impl<T> Color<T> where
    T: Float
[src]

pub fn y(luma: T) -> Color<T>[src]

Linear luminance.

pub fn y_u8(luma: u8) -> Color<T>[src]

Linear luminance from an 8 bit value.

pub fn rgb(red: T, green: T, blue: T) -> Color<T>[src]

Linear RGB.

pub fn rgb_u8(red: u8, green: u8, blue: u8) -> Color<T>[src]

Linear RGB from 8 bit values.

pub fn xyz(x: T, y: T, z: T) -> Color<T>[src]

CIE XYZ.

pub fn yxy(x: T, y: T, luma: T) -> Color<T>[src]

CIE Yxy.

pub fn lab(l: T, a: T, b: T) -> Color<T>[src]

CIE Lab*.

pub fn lch(l: T, chroma: T, hue: LabHue<T>) -> Color<T>[src]

CIE LCh°.

pub fn hsv(hue: RgbHue<T>, saturation: T, value: T) -> Color<T>[src]

Linear HSV.

pub fn hsl(hue: RgbHue<T>, saturation: T, lightness: T) -> Color<T>[src]

Linear HSL.

pub fn hwb(hue: RgbHue<T>, whiteness: T, balckness: T) -> Color<T>[src]

Linear HWB.

Trait Implementations

impl<T> ApproxEq for Color<T> where
    T: Float + ApproxEq,
    <T as ApproxEq>::Epsilon: Copy,
    <T as ApproxEq>::Epsilon: Float
[src]

type Epsilon = <T as ApproxEq>::Epsilon

Used for specifying relative comparisons.

fn relative_ne(
    &self,
    other: &Self,
    epsilon: Self::Epsilon,
    max_relative: Self::Epsilon
) -> bool
[src]

The inverse of ApproxEq::relative_eq.

fn ulps_ne(&self, other: &Self, epsilon: Self::Epsilon, max_ulps: u32) -> bool[src]

The inverse of ApproxEq::ulps_eq.

impl<T> From<Yxy<T>> for Color<T> where
    T: Float
[src]

impl<T> From<Srgb<T>> for Color<T> where
    T: Float
[src]

impl<T> From<Alpha<Lab<T>, T>> for Color<T> where
    T: Float
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impl<T> From<Color<T>> for Alpha<Lch<T>, T> where
    T: Float
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impl<T> From<Lch<T>> for Color<T> where
    T: Float
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impl<T> From<Color<T>> for Yxy<T> where
    T: Float
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impl<T> From<Color<T>> for Hwb<T> where
    T: Float
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impl<T> From<Hsv<T>> for Color<T> where
    T: Float
[src]

impl<T> From<Color<T>> for Hsl<T> where
    T: Float
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impl<T> From<Luma<T>> for Color<T> where
    T: Float
[src]

impl<T> From<Color<T>> for Alpha<Luma<T>, T> where
    T: Float
[src]

impl<T> From<Alpha<Lch<T>, T>> for Color<T> where
    T: Float
[src]

impl<T> From<Color<T>> for Alpha<Hsl<T>, T> where
    T: Float
[src]

impl<T> From<Alpha<Xyz<T>, T>> for Color<T> where
    T: Float
[src]

impl<T> From<Color<T>> for Srgb<T> where
    T: Float
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impl<T> From<Alpha<Hsv<T>, T>> for Color<T> where
    T: Float
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impl<T> From<Xyz<T>> for Color<T> where
    T: Float
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impl<T> From<Hwb<T>> for Color<T> where
    T: Float
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impl<T> From<Color<T>> for Hsv<T> where
    T: Float
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impl<T> From<Color<T>> for Alpha<Lab<T>, T> where
    T: Float
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impl<T> From<Alpha<Yxy<T>, T>> for Color<T> where
    T: Float
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impl<T> From<Color<T>> for Alpha<Yxy<T>, T> where
    T: Float
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impl<T> From<Color<T>> for Alpha<Hsv<T>, T> where
    T: Float
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impl<T> From<Color<T>> for Rgb<T> where
    T: Float
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impl<T> From<Rgb<T>> for Color<T> where
    T: Float
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impl<T> From<Alpha<Rgb<T>, T>> for Color<T> where
    T: Float
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impl<T> From<Alpha<Hsl<T>, T>> for Color<T> where
    T: Float
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impl<T> From<Alpha<Luma<T>, T>> for Color<T> where
    T: Float
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impl<T> From<Color<T>> for Luma<T> where
    T: Float
[src]

impl<T> From<Lab<T>> for Color<T> where
    T: Float
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impl<T> From<Color<T>> for Lch<T> where
    T: Float
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impl<T> From<Color<T>> for Lab<T> where
    T: Float
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impl<T> From<Color<T>> for Alpha<Hwb<T>, T> where
    T: Float
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impl<T> From<Alpha<Hwb<T>, T>> for Color<T> where
    T: Float
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impl<T> From<Color<T>> for Alpha<Rgb<T>, T> where
    T: Float
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impl<T> From<Hsl<T>> for Color<T> where
    T: Float
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impl<T> From<Color<T>> for Alpha<Xyz<T>, T> where
    T: Float
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impl<T> From<Color<T>> for Xyz<T> where
    T: Float
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impl<T> From<GammaRgb<T>> for Color<T> where
    T: Float
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impl<T> Shade for Color<T> where
    T: Float
[src]

type Scalar = T

The type of the lighten/darken amount.

fn darken(&self, amount: Self::Scalar) -> Self[src]

Darken the color by amount.

impl<T> Debug for Color<T> where
    T: Debug + Float
[src]

impl<T> Copy for Color<T> where
    T: Copy + Float
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impl<T> Mix for Color<T> where
    T: Float
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type Scalar = T

The type of the mixing factor.

impl<T> Hue for Color<T> where
    T: Float
[src]

impl<T> Blend for Color<T> where
    T: Float
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type Color = Rgb<T>

The core color type. Typically Self for color types without alpha.

fn blend<F>(self, destination: Self, blend_function: F) -> Self where
    F: BlendFunction<Self::Color>, 
[src]

Blend self, as the source color, with destination, using blend_function. Anything that implements BlendFunction is acceptable, including functions and closures. Read more

fn over(self, other: Self) -> Self[src]

Place self over other. This is the good old common alpha composition equation. Read more

fn inside(self, other: Self) -> Self[src]

Results in the parts of self that overlaps the visible parts of other. Read more

fn outside(self, other: Self) -> Self[src]

Results in the parts of self that lies outside the visible parts of other. Read more

fn atop(self, other: Self) -> Self[src]

Place self over only the visible parts of other.

fn xor(self, other: Self) -> Self[src]

Results in either self or other, where they do not overlap.

fn plus(self, other: Self) -> Self[src]

Add self and other. This uses the alpha component to regulate the effect, so it's not just plain component wise addition. Read more

fn multiply(self, other: Self) -> Self[src]

Multiply self with other. This uses the alpha component to regulate the effect, so it's not just plain component wise multiplication. Read more

fn screen(self, other: Self) -> Self[src]

Make a color which is at least as light as self or other.

fn overlay(self, other: Self) -> Self[src]

Multiply self or other if other is dark, or screen them if other is light. This results in an S curve. Read more

fn darken(self, other: Self) -> Self[src]

Return the darkest parts of self and other.

fn lighten(self, other: Self) -> Self[src]

Return the lightest parts of self and other.

fn dodge(self, other: Self) -> Self[src]

Lighten other to reflect self. Results in other if self is black. Read more

fn burn(self, other: Self) -> Self[src]

Darken other to reflect self. Results in other if self is white. Read more

fn hard_light(self, other: Self) -> Self[src]

Multiply self or other if other is dark, or screen them if self is light. This is similar to overlay, but depends on self instead of other. Read more

fn soft_light(self, other: Self) -> Self[src]

Lighten other if self is light, or darken other as if it's burned if self is dark. The effect is increased if the components of self is further from 0.5. Read more

fn difference(self, other: Self) -> Self[src]

Return the absolute difference between self and other. It's basically abs(self - other), but regulated by the alpha component. Read more

fn exclusion(self, other: Self) -> Self[src]

Similar to difference, but appears to result in a lower contrast. other is inverted if self is white, and preserved if self is black. Read more

impl<T> Saturate for Color<T> where
    T: Float
[src]

type Scalar = T

The type of the (de)saturation factor.

fn desaturate(&self, factor: Self::Scalar) -> Self[src]

Decrease the saturation by factor.

impl<T> GetHue for Color<T> where
    T: Float
[src]

type Hue = LabHue<T>

The kind of hue unit this color space uses. Read more

impl<T> Clone for Color<T> where
    T: Clone + Float
[src]

fn clone_from(&mut self, source: &Self)1.0.0[src]

Performs copy-assignment from source. Read more

Auto Trait Implementations

impl<T> Send for Color<T> where
    T: Send

impl<T> Sync for Color<T> where
    T: Sync

Blanket Implementations

impl<T> From<T> for T[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Content for T[src]

impl<T> SafeBorrow<T> for T[src]

impl<T> Erased for T

impl<S> FromSample<S> for S[src]

impl<T, U> ToSample<U> for T where
    U: FromSample<T>, 
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impl<S, T> Duplex<S> for T where
    T: FromSample<S> + ToSample<S>, 
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impl<T> SetParameter for T

fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
    T: Parameter<Self>, 

Sets value as a parameter of self.

impl<T> SetParameter for T

fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
    T: Parameter<Self>, 

Sets value as a parameter of self.