[][src]Struct nannou::prelude::Rgb

pub struct Rgb<T = f32> where
    T: Float
{ pub red: T, pub green: T, pub blue: T, }

Linear RGB.

RGB is probably the most common color space, when it comes to computer graphics, and it's defined as an additive mixture of red, green and blue light, where gray scale colors are created when these three channels are equal in strength. This particular RGB type is based on the ITU-R BT.709 primaries, which makes it a linear version of sRGB.

Conversions and operations on this color space assumes that it's linear, meaning that gamma correction is required when converting to and from a displayable RGB, such as sRGB. See the pixel module for encoding types.

Fields

red: T

The amount of red light, where 0.0 is no red light and 1.0 is the highest displayable amount.

green: T

The amount of green light, where 0.0 is no green light and 1.0 is the highest displayable amount.

blue: T

The amount of blue light, where 0.0 is no blue light and 1.0 is the highest displayable amount.

Methods

impl<T> Rgb<T> where
    T: Float
[src]

pub fn new(red: T, green: T, blue: T) -> Rgb<T>[src]

Linear RGB.

pub fn new_u8(red: u8, green: u8, blue: u8) -> Rgb<T>[src]

Linear RGB from 8 bit values.

pub fn from_pixel<P>(pixel: &P) -> Rgb<T> where
    P: RgbPixel<T>, 
[src]

Linear RGB from a linear pixel value.

pub fn to_pixel<P>(&self) -> P where
    P: RgbPixel<T>, 
[src]

Convert to a linear RGB pixel. Rgb is already assumed to be linear, so the components will just be clamped to [0.0, 1.0] before conversion.

use palette::Rgb;

let c = Rgb::new(0.5, 0.3, 0.1);
assert_eq!((c.red, c.green, c.blue), c.to_pixel());
assert_eq!((0.5, 0.3, 0.1), c.to_pixel());

Trait Implementations

impl<T> IntoColor<T> for Rgb<T> where
    T: Float
[src]

fn into_hwb(self) -> Hwb<T>[src]

Convert into HWB color space

impl<T> ComponentWise for Rgb<T> where
    T: Float
[src]

type Scalar = T

The scalar type for color components.

impl<T> ApproxEq for Rgb<T> where
    T: ApproxEq + Float,
    <T as ApproxEq>::Epsilon: Copy,
    <T as ApproxEq>::Epsilon: Float
[src]

type Epsilon = <T as ApproxEq>::Epsilon

Used for specifying relative comparisons.

impl<T> From<Alpha<Luma<T>, T>> for Rgb<T> where
    T: Float
[src]

impl<T> From<Hsv<T>> for Rgb<T> where
    T: Float
[src]

impl<T> From<Rgb<T>> for Alpha<Luma<T>, T> where
    T: Float
[src]

impl<T> From<Rgb<T>> for Lab<T> where
    T: Float
[src]

impl<T> From<Lch<T>> for Rgb<T> where
    T: Float
[src]

impl<T> From<Alpha<Lab<T>, T>> for Rgb<T> where
    T: Float
[src]

impl<T> From<Alpha<Yxy<T>, T>> for Rgb<T> where
    T: Float
[src]

impl<T> From<Rgb<T>> for Hsv<T> where
    T: Float
[src]

impl<T> From<Alpha<Hwb<T>, T>> for Rgb<T> where
    T: Float
[src]

impl<T> From<Rgb<T>> for Alpha<Hwb<T>, T> where
    T: Float
[src]

impl<T> From<Rgb<T>> for Alpha<Lch<T>, T> where
    T: Float
[src]

impl<T> From<Rgb<T>> for Hwb<T> where
    T: Float
[src]

impl<T> From<Rgb<T>> for Alpha<Yxy<T>, T> where
    T: Float
[src]

impl<T> From<Rgb<T>> for Alpha<Hsv<T>, T> where
    T: Float
[src]

impl<T> From<Srgb<T>> for Rgb<T> where
    T: Float
[src]

impl<T> From<Rgb<T>> for Yxy<T> where
    T: Float
[src]

impl<T> From<Alpha<Rgb<T>, T>> for Rgb<T> where
    T: Float
[src]

impl<T> From<Rgb<T>> for Alpha<Hsl<T>, T> where
    T: Float
[src]

impl<T> From<Alpha<Xyz<T>, T>> for Rgb<T> where
    T: Float
[src]

impl<T> From<Alpha<Hsl<T>, T>> for Rgb<T> where
    T: Float
[src]

impl<T> From<Rgb<T>> for Lch<T> where
    T: Float
[src]

impl<T> From<Rgb<T>> for Alpha<Xyz<T>, T> where
    T: Float
[src]

impl<T> From<Rgb<T>> for Luma<T> where
    T: Float
[src]

impl<T> From<Rgb<T>> for Alpha<Lab<T>, T> where
    T: Float
[src]

impl<T> From<Lab<T>> for Rgb<T> where
    T: Float
[src]

impl<T> From<Rgb<T>> for Srgb<T> where
    T: Float
[src]

impl<T> From<Color<T>> for Rgb<T> where
    T: Float
[src]

impl<T> From<Rgb<T>> for Color<T> where
    T: Float
[src]

impl<T> From<Rgb<T>> for Hsl<T> where
    T: Float
[src]

impl<T> From<Xyz<T>> for Rgb<T> where
    T: Float
[src]

impl<T> From<Alpha<Hsv<T>, T>> for Rgb<T> where
    T: Float
[src]

impl<T> From<Hsl<T>> for Rgb<T> where
    T: Float
[src]

impl<T> From<GammaRgb<T>> for Rgb<T> where
    T: Float
[src]

impl<T> From<Hwb<T>> for Rgb<T> where
    T: Float
[src]

impl<T> From<Alpha<Lch<T>, T>> for Rgb<T> where
    T: Float
[src]

impl<T> From<Luma<T>> for Rgb<T> where
    T: Float
[src]

impl<T> From<Yxy<T>> for Rgb<T> where
    T: Float
[src]

impl<T> From<Rgb<T>> for Xyz<T> where
    T: Float
[src]

impl<T> Div<T> for Rgb<T> where
    T: Float
[src]

type Output = Rgb<T>

The resulting type after applying the / operator.

impl<T> Div<Rgb<T>> for Rgb<T> where
    T: Float
[src]

type Output = Rgb<T>

The resulting type after applying the / operator.

impl<T> Limited for Rgb<T> where
    T: Float
[src]

impl<T> Default for Rgb<T> where
    T: Float
[src]

impl<T> Mul<T> for Rgb<T> where
    T: Float
[src]

type Output = Rgb<T>

The resulting type after applying the * operator.

impl<T> Mul<Rgb<T>> for Rgb<T> where
    T: Float
[src]

type Output = Rgb<T>

The resulting type after applying the * operator.

impl<T> FromColor<T> for Rgb<T> where
    T: Float
[src]

fn from_yxy(inp: Yxy<T>) -> Self[src]

Convert from Yxy color space

fn from_lab(inp: Lab<T>) -> Self[src]

Convert from Lab* color space

fn from_lch(inp: Lch<T>) -> Self[src]

Convert from LCh° color space

fn from_hwb(inp: Hwb<T>) -> Self[src]

Convert from HWB color space

impl<T> Shade for Rgb<T> where
    T: Float
[src]

type Scalar = T

The type of the lighten/darken amount.

fn darken(&self, amount: Self::Scalar) -> Self[src]

Darken the color by amount.

impl<T> Debug for Rgb<T> where
    T: Debug + Float
[src]

impl<T> Copy for Rgb<T> where
    T: Copy + Float
[src]

impl<T> Mix for Rgb<T> where
    T: Float
[src]

type Scalar = T

The type of the mixing factor.

impl<T> PartialEq<Rgb<T>> for Rgb<T> where
    T: PartialEq<T> + Float
[src]

impl<T> Add<Rgb<T>> for Rgb<T> where
    T: Float
[src]

type Output = Rgb<T>

The resulting type after applying the + operator.

impl<T> Add<T> for Rgb<T> where
    T: Float
[src]

type Output = Rgb<T>

The resulting type after applying the + operator.

impl<T> Sub<Rgb<T>> for Rgb<T> where
    T: Float
[src]

type Output = Rgb<T>

The resulting type after applying the - operator.

impl<T> Sub<T> for Rgb<T> where
    T: Float
[src]

type Output = Rgb<T>

The resulting type after applying the - operator.

impl<T> Blend for Rgb<T> where
    T: Float
[src]

type Color = Rgb<T>

The core color type. Typically Self for color types without alpha.

fn blend<F>(self, destination: Self, blend_function: F) -> Self where
    F: BlendFunction<Self::Color>, 
[src]

Blend self, as the source color, with destination, using blend_function. Anything that implements BlendFunction is acceptable, including functions and closures. Read more

fn over(self, other: Self) -> Self[src]

Place self over other. This is the good old common alpha composition equation. Read more

fn inside(self, other: Self) -> Self[src]

Results in the parts of self that overlaps the visible parts of other. Read more

fn outside(self, other: Self) -> Self[src]

Results in the parts of self that lies outside the visible parts of other. Read more

fn atop(self, other: Self) -> Self[src]

Place self over only the visible parts of other.

fn xor(self, other: Self) -> Self[src]

Results in either self or other, where they do not overlap.

fn plus(self, other: Self) -> Self[src]

Add self and other. This uses the alpha component to regulate the effect, so it's not just plain component wise addition. Read more

fn multiply(self, other: Self) -> Self[src]

Multiply self with other. This uses the alpha component to regulate the effect, so it's not just plain component wise multiplication. Read more

fn screen(self, other: Self) -> Self[src]

Make a color which is at least as light as self or other.

fn overlay(self, other: Self) -> Self[src]

Multiply self or other if other is dark, or screen them if other is light. This results in an S curve. Read more

fn darken(self, other: Self) -> Self[src]

Return the darkest parts of self and other.

fn lighten(self, other: Self) -> Self[src]

Return the lightest parts of self and other.

fn dodge(self, other: Self) -> Self[src]

Lighten other to reflect self. Results in other if self is black. Read more

fn burn(self, other: Self) -> Self[src]

Darken other to reflect self. Results in other if self is white. Read more

fn hard_light(self, other: Self) -> Self[src]

Multiply self or other if other is dark, or screen them if self is light. This is similar to overlay, but depends on self instead of other. Read more

fn soft_light(self, other: Self) -> Self[src]

Lighten other if self is light, or darken other as if it's burned if self is dark. The effect is increased if the components of self is further from 0.5. Read more

fn difference(self, other: Self) -> Self[src]

Return the absolute difference between self and other. It's basically abs(self - other), but regulated by the alpha component. Read more

fn exclusion(self, other: Self) -> Self[src]

Similar to difference, but appears to result in a lower contrast. other is inverted if self is white, and preserved if self is black. Read more

impl<T> GetHue for Rgb<T> where
    T: Float
[src]

type Hue = RgbHue<T>

The kind of hue unit this color space uses. Read more

impl<T> Clone for Rgb<T> where
    T: Clone + Float
[src]

fn clone_from(&mut self, source: &Self)1.0.0[src]

Performs copy-assignment from source. Read more

impl<S> IntoRgba<S> for Rgb<S> where
    S: Float + One
[src]

Auto Trait Implementations

impl<T> Send for Rgb<T> where
    T: Send

impl<T> Sync for Rgb<T> where
    T: Sync

Blanket Implementations

impl<T> From<T> for T[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Style for T where
    T: Any + Debug + PartialEq<T>, 
[src]

impl<T> Content for T[src]

impl<T> SafeBorrow<T> for T[src]

impl<T> Erased for T

impl<S> FromSample<S> for S[src]

impl<T, U> ToSample<U> for T where
    U: FromSample<T>, 
[src]

impl<S, T> Duplex<S> for T where
    T: FromSample<S> + ToSample<S>, 
[src]

impl<T> SetParameter for T

fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
    T: Parameter<Self>, 

Sets value as a parameter of self.

impl<T> SetParameter for T

fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
    T: Parameter<Self>, 

Sets value as a parameter of self.