Struct nannou::math::Basis3[][src]

pub struct Basis3<S> { /* fields omitted */ }

A three-dimensional rotation matrix.

The matrix is guaranteed to be orthogonal, so some operations, specifically inversion, can be implemented more efficiently than the implementations for math::Matrix3. To ensure orthogonality is maintained, the operations have been restricted to a subset of those implemented on Matrix3.

Methods

impl<S> Basis3<S> where
    S: BaseFloat
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Create a new rotation matrix from a quaternion.

Trait Implementations

impl<S> Rotation3<S> for Basis3<S> where
    S: BaseFloat
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Create a rotation using an angle around a given axis. Read more

Create a rotation from an angle around the x axis (pitch).

Create a rotation from an angle around the y axis (yaw).

Create a rotation from an angle around the z axis (roll).

impl<S> Clone for Basis3<S> where
    S: Clone
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Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl<S> Debug for Basis3<S> where
    S: Debug
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Formats the value using the given formatter. Read more

impl<S> Mul<Basis3<S>> for Basis3<S> where
    S: BaseFloat
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The resulting type after applying the * operator.

Performs the * operation.

impl<'a, S> Mul<&'a Basis3<S>> for Basis3<S> where
    S: BaseFloat
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The resulting type after applying the * operator.

Performs the * operation.

impl<'a, S> Mul<Basis3<S>> for &'a Basis3<S> where
    S: BaseFloat
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The resulting type after applying the * operator.

Performs the * operation.

impl<'a, 'b, S> Mul<&'a Basis3<S>> for &'b Basis3<S> where
    S: BaseFloat
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The resulting type after applying the * operator.

Performs the * operation.

impl<'de, S> Deserialize<'de> for Basis3<S> where
    S: Deserialize<'de>, 
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Deserialize this value from the given Serde deserializer. Read more

impl<S> AsRef<Matrix3<S>> for Basis3<S>
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Performs the conversion.

impl<S> From<Quaternion<S>> for Basis3<S> where
    S: BaseFloat
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Performs the conversion.

impl<S> From<Basis3<S>> for Matrix3<S> where
    S: BaseFloat
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Performs the conversion.

impl<A> From<Euler<A>> for Basis3<<A as Angle>::Unitless> where
    A: Angle + Into<Rad<<A as Angle>::Unitless>>, 
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Create a three-dimensional rotation matrix from a set of euler angles.

impl<S> From<Basis3<S>> for Quaternion<S> where
    S: BaseFloat
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Performs the conversion.

impl<S> ApproxEq for Basis3<S> where
    S: BaseFloat
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Used for specifying relative comparisons.

The default tolerance to use when testing values that are close together. Read more

The default relative tolerance for testing values that are far-apart. Read more

The default ULPs to tolerate when testing values that are far-apart. Read more

A test for equality that uses a relative comparison if the values are far apart.

A test for equality that uses units in the last place (ULP) if the values are far apart.

The inverse of ApproxEq::relative_eq.

The inverse of ApproxEq::ulps_eq.

impl<S> One for Basis3<S> where
    S: BaseFloat
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Returns the multiplicative identity element of Self, 1. Read more

Returns true if self is equal to the multiplicative identity. Read more

impl<S> Serialize for Basis3<S> where
    S: Serialize
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Serialize this value into the given Serde serializer. Read more

impl<'a, S> Product<&'a Basis3<S>> for Basis3<S> where
    S: 'a + BaseFloat
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Method which takes an iterator and generates Self from the elements by multiplying the items. Read more

impl<S> Product<Basis3<S>> for Basis3<S> where
    S: BaseFloat
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Method which takes an iterator and generates Self from the elements by multiplying the items. Read more

impl<S> Copy for Basis3<S> where
    S: Copy
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impl<S> PartialEq<Basis3<S>> for Basis3<S> where
    S: PartialEq<S>, 
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This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

impl<S> Rotation<Point3<S>> for Basis3<S> where
    S: BaseFloat
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Create a rotation to a given direction with an 'up' vector.

Create a shortest rotation to transform vector 'a' into 'b'. Both given vectors are assumed to have unit length. Read more

Rotate a vector using this rotation.

Create a new rotation which "un-does" this rotation. That is, r * r.invert() is the identity. Read more

Rotate a point using this rotation, by converting it to its representation as a vector. Read more

Auto Trait Implementations

impl<S> Send for Basis3<S> where
    S: Send

impl<S> Sync for Basis3<S> where
    S: Sync