Trait nannou::math::Rotation3 [−][src]
pub trait Rotation3<S>: Rotation<Point3<S>> + Into<Matrix3<S>> + Into<Basis3<S>> + Into<Quaternion<S>> + From<Euler<Rad<S>>> where
S: BaseFloat, { fn from_axis_angle<A>(axis: Vector3<S>, angle: A) -> Self
where
A: Into<Rad<S>>; fn from_angle_x<A>(theta: A) -> Self
where
A: Into<Rad<S>>, { ... } fn from_angle_y<A>(theta: A) -> Self
where
A: Into<Rad<S>>, { ... } fn from_angle_z<A>(theta: A) -> Self
where
A: Into<Rad<S>>, { ... } }
A three-dimensional rotation.
Required Methods
fn from_axis_angle<A>(axis: Vector3<S>, angle: A) -> Self where
A: Into<Rad<S>>,
A: Into<Rad<S>>,
Create a rotation using an angle around a given axis.
The specified axis must be normalized, or it represents an invalid rotation.
Provided Methods
fn from_angle_x<A>(theta: A) -> Self where
A: Into<Rad<S>>,
A: Into<Rad<S>>,
Create a rotation from an angle around the x
axis (pitch).
fn from_angle_y<A>(theta: A) -> Self where
A: Into<Rad<S>>,
A: Into<Rad<S>>,
Create a rotation from an angle around the y
axis (yaw).
fn from_angle_z<A>(theta: A) -> Self where
A: Into<Rad<S>>,
A: Into<Rad<S>>,
Create a rotation from an angle around the z
axis (roll).
Implementors
impl<S> Rotation3<S> for Basis3<S> where
S: BaseFloat,impl<S> Rotation3<S> for Quaternion<S> where
S: BaseFloat,