pub struct Rule {
pub conditions: Vec<Condition>,
pub effects: Vec<Effect>,
}Expand description
Controls some aspect of the translation from shader code to Rust that needs Rust-specific choices that cannot be expressed inside the shader code.
Put these in Config::rule().
When multiple rules apply and their effects conflict, rules added later take priority over rules added earlier.
Fields§
§conditions: Vec<Condition>The rule applies when all of these conditions are met.
effects: Vec<Effect>The rule has all of these effects.
Trait Implementations§
impl Eq for Rule
impl StructuralPartialEq for Rule
Auto Trait Implementations§
impl Freeze for Rule
impl RefUnwindSafe for Rule
impl Send for Rule
impl Sync for Rule
impl Unpin for Rule
impl UnsafeUnpin for Rule
impl UnwindSafe for Rule
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.