naga_rust_back/config.rs
1use alloc::borrow::Cow;
2use alloc::boxed::Box;
3use alloc::string::String;
4use alloc::vec;
5use alloc::vec::Vec;
6
7use crate::logic::{GlobalLocation, GlobalTranslation};
8use crate::ra;
9
10// -------------------------------------------------------------------------------------------------
11
12/// Configuration/builder for options for Rust code generation.
13///
14/// This configuration allows you to control syntactic characteristics of the output,
15/// and also Rust features that have no equivalent in shader languages.
16#[derive(Clone, Debug)]
17pub struct Config {
18 pub(crate) flags: WriterFlags,
19 pub(crate) runtime_path: Cow<'static, str>,
20 pub(crate) global_struct: Option<String>,
21 pub(crate) resource_struct: Option<String>,
22 #[allow(dead_code, reason = "reminding ourselves of the future")]
23 pub(crate) edition: Edition,
24 pub(crate) rules: Vec<Rule>,
25}
26
27impl Default for Config {
28 fn default() -> Self {
29 Self::new()
30 }
31}
32
33impl Config {
34 // When adding new options, also add them to:
35 // * `ConfigAndStr::parse` in `macros/src/parse_config.rs`.
36 // * `embed/src/configuration_syntax.md` (documentation for the macros).
37
38 /// Creates a [`Config`] with default options.
39 #[must_use]
40 pub const fn new() -> Self {
41 Self {
42 flags: WriterFlags::INCLUDE_FUNCTIONS,
43 runtime_path: Cow::Borrowed("::naga_rust_rt"),
44 global_struct: None,
45 resource_struct: None,
46 edition: Edition::Rust2024,
47 rules: Vec::new(),
48 }
49 }
50
51 /// Sets whether to translate functions, rather than ignoring them.
52 ///
53 /// This may be disabled to produce an output containing only `struct`s and `const`s,
54 /// and remove any requirement to specify a [`global_struct`][Self::global_struct] or
55 /// [`resource_struct`][Self::resource_struct].
56 ///
57 /// The default is `true`.
58 #[must_use]
59 pub fn include_functions(mut self, value: bool) -> Self {
60 self.flags.set(WriterFlags::INCLUDE_FUNCTIONS, value);
61 self
62 }
63
64 /// Sets whether the generated code contains explicit types when they could be omitted.
65 ///
66 /// The default is `false`.
67 #[must_use]
68 pub fn explicit_types(mut self, value: bool) -> Self {
69 self.flags.set(WriterFlags::EXPLICIT_TYPES, value);
70 self
71 }
72
73 /// Sets whether the generated code uses raw pointers instead of references.
74 ///
75 /// The resulting code may be unsound if the input module uses pointers incorrectly.
76 ///
77 /// <div class="warning">
78 ///
79 /// Currently, this does not actually work, in that it generates code which does not
80 /// even try to `unsafe`ly dereference the raw pointers it uses.
81 /// The exact behavior of this option is not yet decided, but it will likely cause the
82 /// generated functions to be `unsafe fn`s.
83 ///
84 /// </div>
85 ///
86 /// The default is `false`.
87 ///
88 /// TODO: This should be configurable on a per-function basis.
89 #[must_use]
90 pub fn raw_pointers(mut self, value: bool) -> Self {
91 self.flags.set(WriterFlags::RAW_POINTERS, value);
92 self
93 }
94
95 /// Sets whether generated items have `pub` visibility instead of private.
96 ///
97 /// This option applies to all functions, methods, constants, and structs, and
98 /// all fields of generated structs.
99 /// It affects both structs translated from the shader code, and the
100 /// [`global_struct`][Self::global_struct] and [`resource_struct`][Self::resource_struct]
101 /// if present.
102 ///
103 /// The default is `false`.
104 #[must_use]
105 pub fn public_items(mut self, value: bool) -> Self {
106 self.flags.set(WriterFlags::PUBLIC, value);
107 self
108 }
109
110 /// Sets whether to allow the generated code to panic on entering code that cannot be
111 /// translated, rather than failing generation.
112 ///
113 /// This applies to all unsupported expressions and statements, but not to unsupported types.
114 ///
115 /// The default is `false`.
116 #[must_use]
117 pub fn allow_unimplemented(mut self, value: bool) -> Self {
118 self.flags.set(WriterFlags::ALLOW_UNIMPLEMENTED, value);
119 self
120 }
121
122 /// Sets the Rust module path to the runtime support library.
123 ///
124 /// The default is `"::naga_rust_rt"`.
125 ///
126 /// # Panics
127 ///
128 /// May panic if the path is not syntactically valid or not an absolute path.
129 #[must_use]
130 pub fn runtime_path(mut self, value: impl Into<Cow<'static, str>>) -> Self {
131 let value = value.into();
132 assert!(
133 value.starts_with("::") || value.starts_with("crate::"),
134 "path should be an absolute path"
135 );
136 self.runtime_path = value;
137 self
138 }
139
140 /// Allow declarations of global variables, generate a struct with the given `name` to hold
141 /// them, and make all functions methods of that struct.
142 ///
143 /// The struct has one constructor method, which is declared as either
144 /// `const fn new()` or `const fn new(resources: &ResourceStructName)`
145 /// depending on whether [`resource_struct()`][Self::resource_struct] is also set.
146 /// If there are no parameters, then it also implements [`Default`].
147 ///
148 /// If this option is not set, shaders may not contain declarations of variables with
149 /// [address spaces] `private` or `workgroup`.
150 ///
151 /// [address spaces]: https://www.w3.org/TR/WGSL/#address-space
152 #[must_use]
153 pub fn global_struct(mut self, name: impl Into<String>) -> Self {
154 self.global_struct = Some(name.into());
155 self
156 }
157
158 /// Allow declarations of resources (e.g. uniforms), generate a struct with the given `name` to
159 /// hold them, and, if [`global_struct()`][Self::global_struct] is not also set,
160 /// make all functions methods of that struct.
161 ///
162 /// If this option is not set, shaders may not contain declarations of variables with
163 /// [address spaces] `uniform` or `storage`.
164 ///
165 /// [address spaces]: https://www.w3.org/TR/WGSL/#address-space
166 #[must_use]
167 pub fn resource_struct(mut self, name: impl Into<String>) -> Self {
168 self.resource_struct = Some(name.into());
169 self
170 }
171
172 /// Adds a rule.
173 ///
174 /// Rules modify the translation of specific parts of the shader code.
175 /// When multiple rules apply and their effects conflict, rules added later take priority over
176 /// rules added earlier.
177 #[must_use]
178 pub fn rule(mut self, rule: impl Into<Rule>) -> Self {
179 self.rules.push(rule.into());
180 self
181 }
182}
183
184/// Internal methods that help generate code based on this config.
185impl Config {
186 /// Returns whether we should generate functions instead of free functions.
187 pub(crate) fn functions_are_methods(&self) -> bool {
188 self.global_struct.is_some() || self.resource_struct.is_some()
189 }
190
191 /// Returns what the self type of our `impl` block is, if we have one.
192 pub(crate) fn impl_type(&self) -> Option<&str> {
193 match self.global_struct {
194 Some(ref name) => Some(name),
195 None => self.resource_struct.as_deref(),
196 }
197 }
198
199 /// Returns the expression for the struct whose fields are the translation of
200 /// shader global variables.
201 pub(crate) fn global_field_access_expr(
202 &self,
203 module: &naga::Module,
204 variable: &naga::GlobalVariable,
205 ) -> ra::Expr {
206 match (
207 GlobalTranslation::get(module, variable).location,
208 &self.global_struct,
209 ) {
210 // If we have both resource struct and global struct, the resource struct is
211 // nested inside the global struct.
212 (GlobalLocation::Resource, Some(_)) => {
213 ra::Expr::NamedField(Box::new(ra::Expr::Self_), "resources".into())
214 }
215 (GlobalLocation::Resource, None) | (GlobalLocation::Variable, _) => ra::Expr::Self_,
216 }
217 }
218
219 /// Iterates over the effects of all rules that apply in the given situation.
220 ///
221 /// Later rules should take priority over earlier rules (e.g. by overwriting a variable).
222 pub(crate) fn apply_rules(&self, input: &RuleInput<'_>) -> impl Iterator<Item = &Effect> {
223 self.rules.iter().flat_map(
224 |Rule {
225 conditions: condition,
226 effects,
227 }| {
228 if condition.iter().all(|c| c.test(input)) {
229 effects.as_slice()
230 } else {
231 &[]
232 }
233 },
234 )
235 }
236}
237
238bitflags::bitflags! {
239 /// Options for what Rust code is generated.
240 #[derive(Clone, Copy, Debug, Eq, PartialEq)]
241 pub(crate) struct WriterFlags: u32 {
242 /// Include translated function definitions rather than omitting them.
243 ///
244 /// If this is not set, only `struct` and `const` items are produced.
245 const INCLUDE_FUNCTIONS = 1 << 0;
246
247 /// Always annotate the type information instead of inferring.
248 const EXPLICIT_TYPES = 1 << 1;
249
250 /// Generate code using raw pointers instead of references.
251 /// The resulting code is `unsafe` and may be unsound if the input module
252 /// uses pointers incorrectly.
253 const RAW_POINTERS = 1 << 2;
254
255 /// Generate items with `pub` visibility instead of private.
256 const PUBLIC = 1 << 3;
257
258 /// Allow the generated code to panic on entering code that cannot be
259 /// translated, rather than failing generation.
260 const ALLOW_UNIMPLEMENTED = 1 << 4;
261 }
262}
263
264/// Edition of Rust code to generate.
265///
266/// We currently only support one edition, but this exists anyway to prepare to document
267/// any edition dependencies in the code generator.
268#[derive(Clone, Copy, Debug)]
269pub(crate) enum Edition {
270 Rust2024,
271}
272
273// -------------------------------------------------------------------------------------------------
274
275/// Controls some aspect of the translation from shader code to Rust that needs Rust-specific
276/// choices that cannot be expressed inside the shader code.
277///
278/// Put these in [`Config::rule()`].
279///
280/// When multiple rules apply and their effects conflict, rules added later take priority over
281/// rules added earlier.
282#[derive(Clone, Debug, Eq, PartialEq)]
283#[allow(clippy::exhaustive_structs)]
284pub struct Rule {
285 /// The rule applies when all of these conditions are met.
286 pub conditions: Vec<Condition>,
287 /// The rule has all of these effects.
288 pub effects: Vec<Effect>,
289}
290
291/// Specifies a condition under which a [`Rule`] applies to a part of the input shader code.
292#[derive(Clone, Debug, Eq, PartialEq)]
293#[non_exhaustive]
294pub enum Condition {
295 /// Applies to the shader function with the given name.
296 Function(String),
297 /// Applies to the struct with the given name (excluding resource and global structs).
298 Struct(String),
299 // When adding a variant, update the parser and documentation in `naga-rust-embed` too.
300}
301
302/// Specifies the effect of a [`Rule`].
303#[derive(Clone, Debug, Eq, PartialEq)]
304#[non_exhaustive]
305pub enum Effect {
306 /// Applies a derive macro to translated structs.
307 ///
308 /// The given string is copied literally into the output and must be a path to a derive macro,
309 /// as accepted by the `#[derive]` attribute.
310 Derive(String),
311
312 /// Applies the `#[inline]` attribute to translated functions.
313 ///
314 /// If multiple `Inline` effects apply, then for each function,
315 /// the last choice of inlining wins.
316 ///
317 /// See [The Rust Reference](https://doc.rust-lang.org/reference/attributes/codegen.html#the-inline-attribute)
318 /// for information on how the `#[inline]` attribute is interpreted.
319 ///
320 /// Caution: Using this attribute is not always necessary to obtain inlining,
321 /// and inlining is not always beneficial. Usage should be guided by profiling and benchmarks.
322 Inline(Inline),
323 // When adding a variant, update the parser and documentation in `naga-rust-embed` too.
324}
325
326/// What `#[inline]` attribute [`Effect::Inline`] produces.
327///
328/// See [The Rust Reference](https://doc.rust-lang.org/reference/attributes/codegen.html#the-inline-attribute)
329/// for information on how the `#[inline]` attribute is interpreted.
330///
331/// Caution: Using this attribute is not always necessary to obtain inlining,
332/// and inlining is not always beneficial. Usage should be guided by profiling and benchmarks.
333#[derive(Clone, Copy, Debug, Eq, PartialEq)]
334#[non_exhaustive]
335pub enum Inline {
336 /// `#[inline]`
337 Maybe,
338 /// `#[inline(always)]`
339 Always,
340 /// `#[inline(never)]`
341 Never,
342}
343
344/// Data consulted by rules.
345pub(crate) struct RuleInput<'a> {
346 /// Shader function name.
347 /// `None` if rules are being applied to something other than a function item,
348 /// or a generated function not corresponding to a shader function.
349 pub function: Option<&'a str>,
350
351 /// Shader struct name.
352 /// `None` if rules are being applied to something other than a struct item,
353 /// or a generated struct not corresponding to a shader struct.
354 pub r#struct: Option<&'a str>,
355}
356
357impl From<(Condition, Effect)> for Rule {
358 fn from((c, e): (Condition, Effect)) -> Self {
359 Self {
360 conditions: vec![c],
361 effects: vec![e],
362 }
363 }
364}
365
366impl From<Effect> for Rule {
367 /// Creates a rule that always applies.
368 fn from(e: Effect) -> Self {
369 Self {
370 conditions: vec![],
371 effects: vec![e],
372 }
373 }
374}
375
376impl Condition {
377 fn test(&self, input: &RuleInput<'_>) -> bool {
378 match *self {
379 Condition::Function(ref name) => input.function == Some(name.as_str()),
380 Condition::Struct(ref name) => input.r#struct == Some(name.as_str()),
381 }
382 }
383}