Struct CreateLocationFsxWindowsRequest

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pub struct CreateLocationFsxWindowsRequest {
    pub domain: Option<String>,
    pub fsx_filesystem_arn: String,
    pub password: String,
    pub security_group_arns: Vec<String>,
    pub subdirectory: Option<String>,
    pub tags: Option<Vec<TagListEntry>>,
    pub user: String,
}

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§domain: Option<String>

The name of the Windows domain that the FSx for Windows server belongs to.

§fsx_filesystem_arn: String

The Amazon Resource Name (ARN) for the FSx for Windows file system.

§password: String

The password of the user who has the permissions to access files and folders in the FSx for Windows file system.

§security_group_arns: Vec<String>

The Amazon Resource Names (ARNs) of the security groups that are to use to configure the FSx for Windows file system.

§subdirectory: Option<String>

A subdirectory in the location’s path. This subdirectory in the Amazon FSx for Windows file system is used to read data from the Amazon FSx for Windows source location or write data to the FSx for Windows destination.

§tags: Option<Vec<TagListEntry>>

The key-value pair that represents a tag that you want to add to the resource. The value can be an empty string. This value helps you manage, filter, and search for your resources. We recommend that you create a name tag for your location.

§user: String

The user who has the permissions to access files and folders in the FSx for Windows file system.

Trait Implementations§

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impl Clone for CreateLocationFsxWindowsRequest

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fn clone(&self) -> CreateLocationFsxWindowsRequest

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for CreateLocationFsxWindowsRequest

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for CreateLocationFsxWindowsRequest

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fn default() -> CreateLocationFsxWindowsRequest

Returns the “default value” for a type. Read more
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impl PartialEq for CreateLocationFsxWindowsRequest

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fn eq(&self, other: &CreateLocationFsxWindowsRequest) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for CreateLocationFsxWindowsRequest

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for CreateLocationFsxWindowsRequest

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