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MaterialType

Enum MaterialType 

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pub enum MaterialType {
    Unlit(UnlitMaterial),
    Phong(PhongMaterial),
    Physical(PhysicalMaterial),
    Custom(Box<dyn RenderableMaterialTrait>),
}
Expand description

Material data enum with hybrid dispatch strategy.

Uses “static dispatch + dynamic escape hatch” approach:

  • Built-in materials (Unlit/Phong/Physical) use static dispatch for performance
  • Custom variant allows user-defined materials via dynamic dispatch

§Built-in Materials

Variants§

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Unlit(UnlitMaterial)

Unlit material (no lighting calculations)

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Phong(PhongMaterial)

Classic Blinn-Phong shading model

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Physical(PhysicalMaterial)

Advanced PBR material with additional features

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Custom(Box<dyn RenderableMaterialTrait>)

User-defined custom material

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impl MaterialType

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pub fn as_custom<T>(&self) -> Option<&T>
where T: MaterialTrait + 'static,

Tries to downcast to a concrete type (for Custom materials)

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pub fn as_custom_mut<T>(&mut self) -> Option<&mut T>
where T: MaterialTrait + 'static,

Tries to downcast to a mutable reference of concrete type (for Custom materials)

Trait Implementations§

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impl Debug for MaterialType

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl MaterialTrait for MaterialType

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fn as_any(&self) -> &(dyn Any + 'static)

Returns self as Any for downcasting.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Returns mutable self as Any for downcasting.
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impl RenderableMaterialTrait for MaterialType

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fn shader_name(&self) -> &'static str

Returns the shader template name.
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fn version(&self) -> u64

Returns the material version (used for cache invalidation).
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fn shader_defines(&self) -> ShaderDefines

Returns shader macro definitions based on current material state.
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fn settings(&self) -> MaterialSettings

Returns material rendering settings.
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fn visit_textures(&self, visitor: &mut dyn FnMut(&TextureSource))

Visits all textures used by this material.
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fn define_bindings<'a>(&'a self, builder: &mut ResourceBuilder<'a>)

Defines GPU resource bindings for this material.
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fn uniform_buffer(&self) -> BufferRef

Returns a reference to the uniform buffer.
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fn with_uniform_bytes(&self, visitor: &mut dyn FnMut(&[u8]))

Provides uniform data bytes to the callback.
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fn extra_defines(&self, _defines: &mut ShaderDefines)

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSync for T
where T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Send + Sync>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Upcast<T> for T

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fn upcast(&self) -> Option<&T>

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> WasmNotSend for T
where T: Send,

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impl<T> WasmNotSendSync for T

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impl<T> WasmNotSync for T
where T: Sync,