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PhysicalMaterial

Struct PhysicalMaterial 

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pub struct PhysicalMaterial {
    pub auto_sync_texture_to_uniforms: bool,
    /* private fields */
}

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§auto_sync_texture_to_uniforms: bool

When true, texture transforms are automatically flushed to uniforms.

Implementations§

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impl PhysicalMaterial

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pub fn from_uniforms(uniforms: PhysicalUniforms) -> PhysicalMaterial

Creates a new material instance from uniform data with default settings.

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pub fn settings_mut(&self) -> SettingsGuard<'_>

Returns a RAII guard for batch-modifying material settings.

The guard automatically increments the material version on drop if any settings changed, triggering pipeline cache invalidation.

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pub fn settings(&self) -> MaterialSettings

Returns a snapshot of the current material settings.

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pub fn set_alpha_mode(&self, mode: AlphaMode)

Sets the alpha blending mode.

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pub fn alpha_mode(&self) -> AlphaMode

Returns the current alpha blending mode.

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pub fn set_side(&self, side: Side)

Sets the face culling mode (Front/Back/Double).

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pub fn side(&self) -> Side

Returns the current face culling mode.

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pub fn set_depth_test(&self, depth_test: bool)

Enables or disables depth testing.

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pub fn depth_test(&self) -> bool

Returns whether depth testing is enabled.

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pub fn set_depth_write(&self, depth_write: bool)

Enables or disables depth buffer writing.

For transparent objects, it is usually recommended to disable this.

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pub fn depth_write(&self) -> bool

Returns whether depth buffer writing is enabled.

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pub fn uniforms_mut(&self) -> CheckedBufferGuard<'_, PhysicalUniforms>

Returns a write guard for batch-modifying uniform parameters.

The guard automatically marks data as dirty on drop, triggering GPU buffer synchronization.

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pub fn uniforms(&self) -> BufferReadGuard<'_, PhysicalUniforms>

Returns a read guard for accessing uniform parameters.

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pub fn set_color(&self, value: Vec4)

Base color.

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pub fn color(&self) -> Vec4

Base color.

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pub fn set_emissive(&self, value: Vec3)

Emissive color.

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pub fn emissive(&self) -> Vec3

Emissive color.

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pub fn set_emissive_intensity(&self, value: f32)

Emissive intensity.

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pub fn emissive_intensity(&self) -> f32

Emissive intensity.

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pub fn set_roughness(&self, value: f32)

Roughness factor.

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pub fn roughness(&self) -> f32

Roughness factor.

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pub fn set_metalness(&self, value: f32)

Metalness factor.

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pub fn metalness(&self) -> f32

Metalness factor.

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pub fn set_opacity(&self, value: f32)

Opacity value.

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pub fn opacity(&self) -> f32

Opacity value.

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pub fn set_alpha_test(&self, value: f32)

Alpha test threshold.

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pub fn alpha_test(&self) -> f32

Alpha test threshold.

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pub fn set_normal_scale(&self, value: Vec2)

Normal map scale.

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pub fn normal_scale(&self) -> Vec2

Normal map scale.

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pub fn set_ao_map_intensity(&self, value: f32)

AO map intensity.

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pub fn ao_map_intensity(&self) -> f32

AO map intensity.

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pub fn set_ior(&self, value: f32)

Index of Refraction.

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pub fn ior(&self) -> f32

Index of Refraction.

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pub fn set_specular_color(&self, value: Vec3)

Specular color.

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pub fn specular_color(&self) -> Vec3

Specular color.

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pub fn set_specular_intensity(&self, value: f32)

Specular intensity.

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pub fn specular_intensity(&self) -> f32

Specular intensity.

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pub fn set_clearcoat(&self, value: f32)

Clearcoat factor.

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pub fn clearcoat(&self) -> f32

Clearcoat factor.

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pub fn set_clearcoat_roughness(&self, value: f32)

Clearcoat roughness factor.

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pub fn clearcoat_roughness(&self) -> f32

Clearcoat roughness factor.

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pub fn set_sheen_color(&self, value: Vec3)

The sheen tint. Default is (0, 0, 0), black.

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pub fn sheen_color(&self) -> Vec3

The sheen tint. Default is (0, 0, 0), black.

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pub fn set_sheen_roughness(&self, value: f32)

The sheen roughness. Default is 1.0.

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pub fn sheen_roughness(&self) -> f32

The sheen roughness. Default is 1.0.

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pub fn set_iridescence(&self, value: f32)

The intensity of the iridescence layer, simulating RGB color shift based on the angle between the surface and the viewer.

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pub fn iridescence(&self) -> f32

The intensity of the iridescence layer, simulating RGB color shift based on the angle between the surface and the viewer.

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pub fn set_iridescence_ior(&self, value: f32)

The strength of the iridescence RGB color shift effect, represented by an index-of-refraction. Default is 1.3.

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pub fn iridescence_ior(&self) -> f32

The strength of the iridescence RGB color shift effect, represented by an index-of-refraction. Default is 1.3.

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pub fn set_iridescence_thickness_min(&self, value: f32)

The minimum thickness of the thin-film layer given in nanometers. Default is 100 nm.

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pub fn iridescence_thickness_min(&self) -> f32

The minimum thickness of the thin-film layer given in nanometers. Default is 100 nm.

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pub fn set_iridescence_thickness_max(&self, value: f32)

The maximum thickness of the thin-film layer given in nanometers. Default is 400 nm.

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pub fn iridescence_thickness_max(&self) -> f32

The maximum thickness of the thin-film layer given in nanometers. Default is 400 nm.

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pub fn set_transmission(&self, value: f32)

The transmission factor controlling the amount of light that passes through the surface.

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pub fn transmission(&self) -> f32

The transmission factor controlling the amount of light that passes through the surface.

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pub fn set_thickness(&self, value: f32)

The thickness of the object used for subsurface absorption.

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pub fn thickness(&self) -> f32

The thickness of the object used for subsurface absorption.

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pub fn set_attenuation_color(&self, value: Vec3)

The color that light is attenuated towards as it passes through the material.

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pub fn attenuation_color(&self) -> Vec3

The color that light is attenuated towards as it passes through the material.

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pub fn set_attenuation_distance(&self, value: f32)

The distance that light travels through the material before it is absorbed.

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pub fn attenuation_distance(&self) -> f32

The distance that light travels through the material before it is absorbed.

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pub fn set_dispersion(&self, value: f32)

The amount of chromatic dispersion in the transmitted light.

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pub fn dispersion(&self) -> f32

The amount of chromatic dispersion in the transmitted light.

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pub fn set_map(&self, value: Option<TextureHandle>)

The color map.

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pub fn map(&self) -> Option<TextureHandle>

The color map.

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pub fn set_map_transform(&self, transform: TextureTransform)

Sets the UV transform for this texture slot.

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pub fn configure_map<F>(&self, f: F)
where F: FnOnce(&mut TextureSlot),

Configures this texture slot via a closure for batch modifications.

The closure receives a mutable reference to the [TextureSlot]. Version is automatically bumped if the texture or UV channel changes.

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pub fn set_normal_map(&self, value: Option<TextureHandle>)

The normal map.

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pub fn normal_map(&self) -> Option<TextureHandle>

The normal map.

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pub fn set_normal_map_transform(&self, transform: TextureTransform)

Sets the UV transform for this texture slot.

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pub fn configure_normal_map<F>(&self, f: F)
where F: FnOnce(&mut TextureSlot),

Configures this texture slot via a closure for batch modifications.

The closure receives a mutable reference to the [TextureSlot]. Version is automatically bumped if the texture or UV channel changes.

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pub fn set_roughness_map(&self, value: Option<TextureHandle>)

The roughness map.

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pub fn roughness_map(&self) -> Option<TextureHandle>

The roughness map.

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pub fn set_roughness_map_transform(&self, transform: TextureTransform)

Sets the UV transform for this texture slot.

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pub fn configure_roughness_map<F>(&self, f: F)
where F: FnOnce(&mut TextureSlot),

Configures this texture slot via a closure for batch modifications.

The closure receives a mutable reference to the [TextureSlot]. Version is automatically bumped if the texture or UV channel changes.

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pub fn set_metalness_map(&self, value: Option<TextureHandle>)

The metalness map.

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pub fn metalness_map(&self) -> Option<TextureHandle>

The metalness map.

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pub fn set_metalness_map_transform(&self, transform: TextureTransform)

Sets the UV transform for this texture slot.

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pub fn configure_metalness_map<F>(&self, f: F)
where F: FnOnce(&mut TextureSlot),

Configures this texture slot via a closure for batch modifications.

The closure receives a mutable reference to the [TextureSlot]. Version is automatically bumped if the texture or UV channel changes.

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pub fn set_emissive_map(&self, value: Option<TextureHandle>)

The emissive map.

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pub fn emissive_map(&self) -> Option<TextureHandle>

The emissive map.

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pub fn set_emissive_map_transform(&self, transform: TextureTransform)

Sets the UV transform for this texture slot.

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pub fn configure_emissive_map<F>(&self, f: F)
where F: FnOnce(&mut TextureSlot),

Configures this texture slot via a closure for batch modifications.

The closure receives a mutable reference to the [TextureSlot]. Version is automatically bumped if the texture or UV channel changes.

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pub fn set_ao_map(&self, value: Option<TextureHandle>)

The AO map.

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pub fn ao_map(&self) -> Option<TextureHandle>

The AO map.

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pub fn set_ao_map_transform(&self, transform: TextureTransform)

Sets the UV transform for this texture slot.

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pub fn configure_ao_map<F>(&self, f: F)
where F: FnOnce(&mut TextureSlot),

Configures this texture slot via a closure for batch modifications.

The closure receives a mutable reference to the [TextureSlot]. Version is automatically bumped if the texture or UV channel changes.

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pub fn set_specular_map(&self, value: Option<TextureHandle>)

The specular map.

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pub fn specular_map(&self) -> Option<TextureHandle>

The specular map.

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pub fn set_specular_map_transform(&self, transform: TextureTransform)

Sets the UV transform for this texture slot.

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pub fn configure_specular_map<F>(&self, f: F)
where F: FnOnce(&mut TextureSlot),

Configures this texture slot via a closure for batch modifications.

The closure receives a mutable reference to the [TextureSlot]. Version is automatically bumped if the texture or UV channel changes.

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pub fn set_specular_intensity_map(&self, value: Option<TextureHandle>)

The specular intensity map.

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pub fn specular_intensity_map(&self) -> Option<TextureHandle>

The specular intensity map.

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pub fn set_specular_intensity_map_transform(&self, transform: TextureTransform)

Sets the UV transform for this texture slot.

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pub fn configure_specular_intensity_map<F>(&self, f: F)
where F: FnOnce(&mut TextureSlot),

Configures this texture slot via a closure for batch modifications.

The closure receives a mutable reference to the [TextureSlot]. Version is automatically bumped if the texture or UV channel changes.

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pub fn set_clearcoat_map(&self, value: Option<TextureHandle>)

The clearcoat map.

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pub fn clearcoat_map(&self) -> Option<TextureHandle>

The clearcoat map.

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pub fn set_clearcoat_map_transform(&self, transform: TextureTransform)

Sets the UV transform for this texture slot.

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pub fn configure_clearcoat_map<F>(&self, f: F)
where F: FnOnce(&mut TextureSlot),

Configures this texture slot via a closure for batch modifications.

The closure receives a mutable reference to the [TextureSlot]. Version is automatically bumped if the texture or UV channel changes.

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pub fn set_clearcoat_roughness_map(&self, value: Option<TextureHandle>)

The clearcoat roughness map.

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pub fn clearcoat_roughness_map(&self) -> Option<TextureHandle>

The clearcoat roughness map.

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pub fn set_clearcoat_roughness_map_transform(&self, transform: TextureTransform)

Sets the UV transform for this texture slot.

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pub fn configure_clearcoat_roughness_map<F>(&self, f: F)
where F: FnOnce(&mut TextureSlot),

Configures this texture slot via a closure for batch modifications.

The closure receives a mutable reference to the [TextureSlot]. Version is automatically bumped if the texture or UV channel changes.

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pub fn set_clearcoat_normal_map(&self, value: Option<TextureHandle>)

The clearcoat normal map.

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pub fn clearcoat_normal_map(&self) -> Option<TextureHandle>

The clearcoat normal map.

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pub fn set_clearcoat_normal_map_transform(&self, transform: TextureTransform)

Sets the UV transform for this texture slot.

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pub fn configure_clearcoat_normal_map<F>(&self, f: F)
where F: FnOnce(&mut TextureSlot),

Configures this texture slot via a closure for batch modifications.

The closure receives a mutable reference to the [TextureSlot]. Version is automatically bumped if the texture or UV channel changes.

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pub fn set_sheen_color_map(&self, value: Option<TextureHandle>)

The sheen color map.

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pub fn sheen_color_map(&self) -> Option<TextureHandle>

The sheen color map.

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pub fn set_sheen_color_map_transform(&self, transform: TextureTransform)

Sets the UV transform for this texture slot.

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pub fn configure_sheen_color_map<F>(&self, f: F)
where F: FnOnce(&mut TextureSlot),

Configures this texture slot via a closure for batch modifications.

The closure receives a mutable reference to the [TextureSlot]. Version is automatically bumped if the texture or UV channel changes.

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pub fn set_sheen_roughness_map(&self, value: Option<TextureHandle>)

The sheen roughness map.

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pub fn sheen_roughness_map(&self) -> Option<TextureHandle>

The sheen roughness map.

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pub fn set_sheen_roughness_map_transform(&self, transform: TextureTransform)

Sets the UV transform for this texture slot.

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pub fn configure_sheen_roughness_map<F>(&self, f: F)
where F: FnOnce(&mut TextureSlot),

Configures this texture slot via a closure for batch modifications.

The closure receives a mutable reference to the [TextureSlot]. Version is automatically bumped if the texture or UV channel changes.

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pub fn set_iridescence_map(&self, value: Option<TextureHandle>)

The iridescence map.

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pub fn iridescence_map(&self) -> Option<TextureHandle>

The iridescence map.

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pub fn set_iridescence_map_transform(&self, transform: TextureTransform)

Sets the UV transform for this texture slot.

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pub fn configure_iridescence_map<F>(&self, f: F)
where F: FnOnce(&mut TextureSlot),

Configures this texture slot via a closure for batch modifications.

The closure receives a mutable reference to the [TextureSlot]. Version is automatically bumped if the texture or UV channel changes.

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pub fn set_iridescence_thickness_map(&self, value: Option<TextureHandle>)

The iridescence thickness map.

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pub fn iridescence_thickness_map(&self) -> Option<TextureHandle>

The iridescence thickness map.

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pub fn set_iridescence_thickness_map_transform( &self, transform: TextureTransform, )

Sets the UV transform for this texture slot.

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pub fn configure_iridescence_thickness_map<F>(&self, f: F)
where F: FnOnce(&mut TextureSlot),

Configures this texture slot via a closure for batch modifications.

The closure receives a mutable reference to the [TextureSlot]. Version is automatically bumped if the texture or UV channel changes.

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pub fn set_anisotropy_map(&self, value: Option<TextureHandle>)

The anisotropy map.

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pub fn anisotropy_map(&self) -> Option<TextureHandle>

The anisotropy map.

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pub fn set_anisotropy_map_transform(&self, transform: TextureTransform)

Sets the UV transform for this texture slot.

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pub fn configure_anisotropy_map<F>(&self, f: F)
where F: FnOnce(&mut TextureSlot),

Configures this texture slot via a closure for batch modifications.

The closure receives a mutable reference to the [TextureSlot]. Version is automatically bumped if the texture or UV channel changes.

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pub fn set_transmission_map(&self, value: Option<TextureHandle>)

The transmission map.

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pub fn transmission_map(&self) -> Option<TextureHandle>

The transmission map.

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pub fn set_transmission_map_transform(&self, transform: TextureTransform)

Sets the UV transform for this texture slot.

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pub fn configure_transmission_map<F>(&self, f: F)
where F: FnOnce(&mut TextureSlot),

Configures this texture slot via a closure for batch modifications.

The closure receives a mutable reference to the [TextureSlot]. Version is automatically bumped if the texture or UV channel changes.

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pub fn set_thickness_map(&self, value: Option<TextureHandle>)

The thickness map.

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pub fn thickness_map(&self) -> Option<TextureHandle>

The thickness map.

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pub fn set_thickness_map_transform(&self, transform: TextureTransform)

Sets the UV transform for this texture slot.

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pub fn configure_thickness_map<F>(&self, f: F)
where F: FnOnce(&mut TextureSlot),

Configures this texture slot via a closure for batch modifications.

The closure receives a mutable reference to the [TextureSlot]. Version is automatically bumped if the texture or UV channel changes.

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pub fn flush_texture_transforms(&self) -> bool

Flushes texture transform matrices to the uniform buffer.

Only writes when values actually change, avoiding unnecessary version bumps. Returns whether any data was updated.

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pub fn configure<F>(&self, f: F)

Provides access to uniform data through a closure (under write lock).

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pub fn notify_pipeline_dirty(&self)

Manually marks the material pipeline as dirty, forcing a rebuild.

In most cases this is not needed, as the standard API automatically tracks version changes. Use this only when:

  • After directly modifying internal fields (e.g., in loader code)
  • When material configuration has changed but version wasn’t updated
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impl PhysicalMaterial

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pub fn new(color: Vec4) -> PhysicalMaterial

Creates a new PBR material with the given base color.

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pub fn with_color(self, color: Vec4) -> PhysicalMaterial

Sets the base color (builder).

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pub fn with_roughness(self, roughness: f32) -> PhysicalMaterial

Sets the roughness factor (builder).

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pub fn with_metalness(self, metalness: f32) -> PhysicalMaterial

Sets the metalness factor (builder).

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pub fn with_emissive(self, color: Vec3, intensity: f32) -> PhysicalMaterial

Sets the emissive color and intensity (builder).

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pub fn with_opacity(self, opacity: f32) -> PhysicalMaterial

Sets the opacity (builder).

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pub fn with_normal_scale(self, scale: Vec2) -> PhysicalMaterial

Sets the normal map scale (builder).

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pub fn with_map(self, handle: TextureHandle) -> PhysicalMaterial

Sets the color map texture (builder).

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pub fn with_normal_map(self, handle: TextureHandle) -> PhysicalMaterial

Sets the normal map texture (builder).

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pub fn with_roughness_map(self, handle: TextureHandle) -> PhysicalMaterial

Sets the roughness map texture (builder).

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pub fn with_metalness_map(self, handle: TextureHandle) -> PhysicalMaterial

Sets the metalness map texture (builder).

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pub fn with_emissive_map(self, handle: TextureHandle) -> PhysicalMaterial

Sets the emissive map texture (builder).

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pub fn with_ao_map(self, handle: TextureHandle) -> PhysicalMaterial

Sets the AO map texture (builder).

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pub fn with_side(self, side: Side) -> PhysicalMaterial

Sets the face culling side (builder).

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pub fn with_alpha_mode(self, mode: AlphaMode) -> PhysicalMaterial

Sets the alpha mode (builder).

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pub fn with_depth_write(self, enabled: bool) -> PhysicalMaterial

Sets depth write (builder).

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pub fn disable_feature(&self, feature: PhysicalFeatures)

Disables the given PBR feature.

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pub fn enable_feature(&self, feature: PhysicalFeatures)

Enables the given PBR feature.

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pub fn with_clearcoat(self, factor: f32, roughness: f32) -> PhysicalMaterial

Enables the clearcoat layer (builder).

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pub fn with_sheen(self, color: Vec3, roughness: f32) -> PhysicalMaterial

Enables the sheen layer (builder).

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pub fn with_iridescence( self, intensity: f32, ior: f32, thickness_min: f32, thickness_max: f32, ) -> PhysicalMaterial

Enables iridescence (builder).

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pub fn with_anisotropy(self, anisotropy: f32, rotation: f32) -> PhysicalMaterial

Enables anisotropy (builder).

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pub fn with_transmission( self, transmission: f32, thickness: f32, attenuation_distance: f32, attenuation_color: Vec3, ) -> PhysicalMaterial

Enables light transmission (builder).

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pub fn with_dispersion(self, dispersion: f32) -> PhysicalMaterial

Enables chromatic dispersion (builder).

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pub fn set_sss_id(&self, id: Option<FeatureId>)

Sets the subsurface scattering feature ID.

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pub fn sss_id(&self) -> Option<FeatureId>

Returns the subsurface scattering feature ID.

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pub fn set_ssr_id(&self, id: Option<FeatureId>)

Sets the screen-space reflections feature ID.

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pub fn ssr_id(&self) -> Option<FeatureId>

Returns the screen-space reflections feature ID.

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pub fn with_sss_id(self, id: FeatureId) -> PhysicalMaterial

Enables subsurface scattering (builder).

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pub fn with_ssr_id(self, id: FeatureId) -> PhysicalMaterial

Enables screen-space reflections (builder).

Trait Implementations§

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impl Clone for PhysicalMaterial

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fn clone(&self) -> PhysicalMaterial

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for PhysicalMaterial

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for PhysicalMaterial

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fn default() -> PhysicalMaterial

Returns the “default value” for a type. Read more
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impl From<PhysicalMaterial> for Material

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fn from(data: PhysicalMaterial) -> Material

Converts to this type from the input type.
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impl MaterialTrait for PhysicalMaterial

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fn as_any(&self) -> &(dyn Any + 'static)

Returns self as Any for downcasting.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Returns mutable self as Any for downcasting.
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impl RenderableMaterialTrait for PhysicalMaterial

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fn shader_name(&self) -> &'static str

Returns the shader template name.
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fn version(&self) -> u64

Returns the material version (used for cache invalidation).
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fn settings(&self) -> MaterialSettings

Returns material rendering settings.
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fn uniform_buffer(&self) -> BufferRef

Returns a reference to the uniform buffer.
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fn with_uniform_bytes(&self, visitor: &mut dyn FnMut(&[u8]))

Provides uniform data bytes to the callback.
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fn shader_defines(&self) -> ShaderDefines

Returns shader macro definitions based on current material state.
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fn visit_textures(&self, visitor: &mut dyn FnMut(&TextureSource))

Visits all textures used by this material.
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fn define_bindings<'a>(&'a self, builder: &mut ResourceBuilder<'a>)

Defines GPU resource bindings for this material.
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fn extra_defines(&self, _defines: &mut ShaderDefines)

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impl ResolveMaterial for PhysicalMaterial

Auto Trait Implementations§

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where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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where T: ?Sized,

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Mutably borrows from an owned value. Read more
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where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> Downcast for T
where T: Any,

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Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Upcast<T> for T

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fn upcast(&self) -> Option<&T>

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> WasmNotSend for T
where T: Send,

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impl<T> WasmNotSendSync for T

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impl<T> WasmNotSync for T
where T: Sync,