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ResourceBuilder

Struct ResourceBuilder 

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pub struct ResourceBuilder<'a> {
    pub bindings: Vec<Binding<'a>>,
}
Expand description

Collects resource bindings for automatic layout and bind group generation.

After populating the builder via add_* methods, use generate_layout_entries to produce wgpu::BindGroupLayoutEntry arrays and generate_wgsl for WGSL declarations.

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§bindings: Vec<Binding<'a>>

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impl<'a> ResourceBuilder<'a>

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pub fn new() -> ResourceBuilder<'a>

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pub fn add_uniform_buffer( &mut self, name: &'a str, buffer: &BufferRef, data: Option<&'a [u8]>, visibility: ShaderStages, has_dynamic_offset: bool, min_binding_size: Option<NonZero<u64>>, struct_name: Option<WgslStructName>, )

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pub fn add_uniform<T>( &mut self, name: &'a str, cpu_buffer: &'a CpuBuffer<T>, visibility: ShaderStages, )
where T: WgslStruct + GpuData,

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pub fn add_dynamic_uniform<T>( &mut self, name: &'a str, buffer_ref: &BufferRef, data: Option<&'a [u8]>, min_binding_size: NonZero<u64>, visibility: ShaderStages, )
where T: WgslStruct,

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pub fn add_texture( &mut self, name: &'a str, source: Option<impl Into<TextureSource>>, sample_type: TextureSampleType, view_dimension: TextureViewDimension, visibility: ShaderStages, )

Adds a texture binding with an auto-paired sampler.

This produces two GPU binding slots: the texture view at the current index and the sampler at the next index. The sampler binding type is inferred from sample_type (depth → comparison, otherwise → filtering).

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pub fn add_storage_buffer( &mut self, name: &'a str, buffer: &BufferRef, data: Option<&'a [u8]>, read_only: bool, visibility: ShaderStages, struct_name: Option<WgslStructName>, )

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pub fn add_storage<T>( &mut self, name: &'a str, buffer: &BufferRef, data: Option<&'a [u8]>, read_only: bool, visibility: ShaderStages, )
where T: WgslStruct,

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pub fn generate_layout_entries(&self) -> Vec<BindGroupLayoutEntry>

Generates wgpu::BindGroupLayoutEntry array from collected bindings.

Each buffer binding produces one layout entry. Each texture binding produces two entries (texture view + auto-paired sampler).

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pub fn generate_wgsl(&self, group_index: u32) -> String

Generates WGSL binding declarations and struct definitions.

Buffer bindings produce a single var<uniform> or var<storage> declaration. Texture bindings produce both a var t_ texture declaration and a var s_ sampler declaration.

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impl Default for ResourceBuilder<'_>

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fn default() -> ResourceBuilder<'_>

Returns the “default value” for a type. Read more

Auto Trait Implementations§

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impl<'a> Freeze for ResourceBuilder<'a>

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impl<'a> RefUnwindSafe for ResourceBuilder<'a>

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impl<'a> Send for ResourceBuilder<'a>

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impl<'a> Sync for ResourceBuilder<'a>

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impl<'a> Unpin for ResourceBuilder<'a>

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impl<'a> UnsafeUnpin for ResourceBuilder<'a>

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impl<'a> UnwindSafe for ResourceBuilder<'a>

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impl<T> Any for T
where T: 'static + ?Sized,

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Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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