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ToneMappingMode

Enum ToneMappingMode 

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pub enum ToneMappingMode {
    Linear,
    Neutral,
    Reinhard,
    Cineon,
    ACESFilmic,
    AgX(AgxLook),
}
Expand description

Tone mapping algorithm selection.

Different algorithms provide different looks and performance characteristics:

  • Linear: No tone mapping (for debugging or LDR workflows)
  • Neutral: Balanced, film-like response (recommended default)
  • Reinhard: Classic operator, soft highlight rolloff
  • Cineon: Film emulation with extended range
  • ACESFilmic: Industry standard filmic curve
  • AgX: Modern filmic tonemapper with excellent color handling

Variants§

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Linear

No tone mapping (linear passthrough)

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Neutral

Neutral tone mapping (balanced, film-like)

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Reinhard

Reinhard operator (classic, soft highlights)

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Cineon

Cineon film emulation

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ACESFilmic

ACES Filmic (industry standard)

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AgX(AgxLook)

AgX tonemapper (modern, excellent color handling)

Implementations§

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impl ToneMappingMode

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pub fn apply_to_defines(&self, defines: &mut ShaderDefines)

Applies the tone mapping mode to shader defines.

This sets the TONE_MAPPING_MODE macro to the appropriate value for shader compilation.

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pub fn name(&self) -> &'static str

Returns a human-readable name for the mode.

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pub fn all() -> &'static [ToneMappingMode]

Returns all available tone mapping modes.

Trait Implementations§

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impl Clone for ToneMappingMode

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fn clone(&self) -> ToneMappingMode

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ToneMappingMode

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for ToneMappingMode

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fn default() -> ToneMappingMode

Returns the “default value” for a type. Read more
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impl Hash for ToneMappingMode

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fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for ToneMappingMode

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fn eq(&self, other: &ToneMappingMode) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for ToneMappingMode

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impl Eq for ToneMappingMode

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impl StructuralPartialEq for ToneMappingMode

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