pub struct Player {
pub event_history: Vec<PlayerEvent>,
pub approx_posterior: Rating,
pub update_time: u64,
pub delta_time: u64,
/* private fields */
}Fields§
§event_history: Vec<PlayerEvent>§approx_posterior: Rating§update_time: u64§delta_time: u64Implementations§
Source§impl Player
impl Player
pub fn with_rating(mu: f64, sig: f64, update_time: u64) -> Self
pub fn is_newcomer(&self) -> bool
pub fn update_rating(&mut self, rating: Rating, performance_score: f64)
pub fn update_rating_with_normal(&mut self, performance: Rating)
pub fn update_rating_with_logistic( &mut self, performance: Rating, max_history: usize, )
pub fn add_noise_and_collapse(&mut self, sig_noise: f64)
pub fn add_noise_in_front(&mut self, sig_noise: f64)
pub fn add_noise_best(&mut self, sig_noise: f64, transfer_speed: f64)
Auto Trait Implementations§
impl Freeze for Player
impl RefUnwindSafe for Player
impl Send for Player
impl Sync for Player
impl Unpin for Player
impl UnsafeUnpin for Player
impl UnwindSafe for Player
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