pub struct RenderInstance {
pub identifier: MraphicsID,
pub geometry: GeometryView,
pub material: MaterialView,
pub children: Vec<RenderInstance>,
pub visible: bool,
pub topology: PrimitiveTopology,
/* private fields */
}Fields§
§identifier: MraphicsID§geometry: GeometryView§material: MaterialView§children: Vec<RenderInstance>§visible: bool§topology: PrimitiveTopologyImplementations§
Source§impl RenderInstance
impl RenderInstance
pub fn new<M: Material>(identifier: MraphicsID, material: &M) -> Self
pub fn add_child(&mut self, child: RenderInstance)
pub fn remove_child(&mut self, identifier: MraphicsID)
pub fn matrix(&self) -> &Matrix4<f32>
pub fn rotation(&self) -> &UnitQuaternion<f32>
pub fn set_rotation(&mut self, rotation: &UnitQuaternion<f32>)
pub fn rotate_x(&mut self, angle_rad: f32)
pub fn rotate_y(&mut self, angle_rad: f32)
pub fn rotate_z(&mut self, angle_rad: f32)
pub fn translation(&self) -> &Translation3<f32>
pub fn move_to(&mut self, position: &Vector3<f32>)
pub fn move_by(&mut self, offset: &Vector3<f32>)
pub fn scale(&self) -> &Vector3<f32>
pub fn scale_by(&mut self, factor: &Vector3<f32>)
pub fn scale_to(&mut self, scale: &Vector3<f32>)
pub fn sync_matrix_data(&mut self)
Trait Implementations§
Auto Trait Implementations§
impl Freeze for RenderInstance
impl !RefUnwindSafe for RenderInstance
impl Send for RenderInstance
impl Sync for RenderInstance
impl Unpin for RenderInstance
impl UnsafeUnpin for RenderInstance
impl !UnwindSafe for RenderInstance
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.