pub struct PipelineManager {
pub pipeline_pool: HashMap<String, RenderPipeline>,
}Fields§
§pipeline_pool: HashMap<String, RenderPipeline>Implementations§
Source§impl PipelineManager
impl PipelineManager
pub fn new() -> Self
pub fn acquire_pipeline( &mut self, device: &Device, texture_format: TextureFormat, instance: &RenderInstance, bind_groups: &[&BindGroupLayout], force_update: bool, ) -> &RenderPipeline
pub fn insert_pipeline( &mut self, device: &Device, texture_format: TextureFormat, instance: &RenderInstance, bind_groups: &[&BindGroupLayout], pipeline_identifier: &String, )
pub fn build_pipeline( device: &Device, texture_format: TextureFormat, instance: &RenderInstance, bind_groups: &[&BindGroupLayout], topology: PrimitiveTopology, ) -> RenderPipeline
Auto Trait Implementations§
impl Freeze for PipelineManager
impl !RefUnwindSafe for PipelineManager
impl Send for PipelineManager
impl Sync for PipelineManager
impl Unpin for PipelineManager
impl UnsafeUnpin for PipelineManager
impl !UnwindSafe for PipelineManager
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
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Mutably borrows from an owned value. Read more
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.