pub struct MeshAnimation<'res, M, Update, Start, Stop, C>where
M: MeshLike + 'static,
Update: FnMut(&mut M, &mut RenderInstance, f32, f32) + 'res,
Start: FnMut() + 'res,
Stop: FnMut() + 'res,
C: AnimCurve + 'static,{
pub mesh_id: MraphicsID,
pub on_update: Update,
pub on_start: Start,
pub on_stop: Stop,
pub curve: C,
/* private fields */
}Fields§
§mesh_id: MraphicsID§on_update: Update§on_start: Start§on_stop: Stop§curve: CImplementations§
Source§impl<'res, M: MeshLike + 'static> MeshAnimation<'res, M, fn(&mut M, &mut RenderInstance, f32, f32), fn(), fn(), EaseInOutCubic>
impl<'res, M: MeshLike + 'static> MeshAnimation<'res, M, fn(&mut M, &mut RenderInstance, f32, f32), fn(), fn(), EaseInOutCubic>
pub fn new(mesh_handle: &MeshHandle<M>) -> Self
Source§impl<'res, M, Update, Start, Stop, C> MeshAnimation<'res, M, Update, Start, Stop, C>
impl<'res, M, Update, Start, Stop, C> MeshAnimation<'res, M, Update, Start, Stop, C>
pub fn with_on_update<F: FnMut(&mut M, &mut RenderInstance, f32, f32) + 'res>( self, closure: F, ) -> MeshAnimation<'res, M, F, Start, Stop, C>
pub fn with_on_start<F: FnMut() + 'res>( self, closure: F, ) -> MeshAnimation<'res, M, Update, F, Stop, C>
pub fn with_on_stop<F: FnMut() + 'res>( self, closure: F, ) -> MeshAnimation<'res, M, Update, Start, F, C>
pub fn with_curve<T: AnimCurve + 'static>( self, curve: T, ) -> MeshAnimation<'res, M, Update, Start, Stop, T>
Trait Implementations§
Source§impl<'res, M, Update, Start, Stop, C> Animation<'res> for MeshAnimation<'res, M, Update, Start, Stop, C>
impl<'res, M, Update, Start, Stop, C> Animation<'res> for MeshAnimation<'res, M, Update, Start, Stop, C>
Auto Trait Implementations§
impl<'res, M, Update, Start, Stop, C> Freeze for MeshAnimation<'res, M, Update, Start, Stop, C>
impl<'res, M, Update, Start, Stop, C> RefUnwindSafe for MeshAnimation<'res, M, Update, Start, Stop, C>where
Update: RefUnwindSafe,
Start: RefUnwindSafe,
Stop: RefUnwindSafe,
C: RefUnwindSafe,
M: RefUnwindSafe,
impl<'res, M, Update, Start, Stop, C> Send for MeshAnimation<'res, M, Update, Start, Stop, C>
impl<'res, M, Update, Start, Stop, C> Sync for MeshAnimation<'res, M, Update, Start, Stop, C>
impl<'res, M, Update, Start, Stop, C> Unpin for MeshAnimation<'res, M, Update, Start, Stop, C>
impl<'res, M, Update, Start, Stop, C> UnsafeUnpin for MeshAnimation<'res, M, Update, Start, Stop, C>
impl<'res, M, Update, Start, Stop, C> UnwindSafe for MeshAnimation<'res, M, Update, Start, Stop, C>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.