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Mesh

Struct Mesh 

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pub struct Mesh<G: Geometry, M: Material> {
    pub geometry: G,
    pub material: M,
    /* private fields */
}

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§geometry: G§material: M

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impl<G: Geometry, M: Material> Mesh<G, M>

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pub fn new(geometry: G, material: M) -> Self

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impl<G: Geometry, M: Material> InstanceUpdater for Mesh<G, M>

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fn update_instance(&self, instance: &mut RenderInstance)

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impl<G: Geometry, M: Material> MeshLike for Mesh<G, M>

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fn identifier(&self) -> MraphicsID

Returns the unique identifier of this mesh.
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fn build_instance(&self) -> RenderInstance

Builds a RenderInstance using this mesh’s data.
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fn update(&mut self)

Updates self before updating the render instance, optional.
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impl<M: Material> Representable for Mesh<Cube, M>

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impl<M: Material> Representable for Mesh<Sphere, M>

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impl<M: Material> Transformable for Mesh<Cube, M>

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fn apply_transform<Trans: Fn(&[f32; 3]) -> [f32; 3]>( &self, transform: Trans, ) -> Self::Intermediate

Applies a transform function to self, and returns a intermediate representation. Read more
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impl<M: Material> Transformable for Mesh<Sphere, M>

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fn apply_transform<Trans: Fn(&[f32; 3]) -> [f32; 3]>( &self, transform: Trans, ) -> Self::Intermediate

Applies a transform function to self, and returns a intermediate representation. Read more

Auto Trait Implementations§

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impl<G, M> Freeze for Mesh<G, M>
where G: Freeze, M: Freeze,

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impl<G, M> RefUnwindSafe for Mesh<G, M>

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impl<G, M> Send for Mesh<G, M>
where G: Send, M: Send,

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impl<G, M> Sync for Mesh<G, M>
where G: Sync, M: Sync,

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impl<G, M> Unpin for Mesh<G, M>
where G: Unpin, M: Unpin,

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impl<G, M> UnsafeUnpin for Mesh<G, M>
where G: UnsafeUnpin, M: UnsafeUnpin,

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impl<G, M> UnwindSafe for Mesh<G, M>
where G: UnwindSafe, M: UnwindSafe,

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<SS, SP> SupersetOf<SS> for SP
where SS: SubsetOf<SP>,

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fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
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fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
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fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
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fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Upcast<T> for T

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fn upcast(&self) -> Option<&T>

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impl<T> WasmNotSend for T
where T: Send,

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impl<T> WasmNotSendSync for T

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impl<T> WasmNotSync for T
where T: Sync,