pub struct BasicMaterial {
pub color: Color<f32>,
}Fields§
§color: Color<f32>Implementations§
Source§impl BasicMaterial
impl BasicMaterial
Trait Implementations§
Source§impl Clone for BasicMaterial
impl Clone for BasicMaterial
Source§fn clone(&self) -> BasicMaterial
fn clone(&self) -> BasicMaterial
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Material for BasicMaterial
impl Material for BasicMaterial
fn identifier(&self) -> &str
fn shader_code(&self) -> &str
fn update_view(&self, view: &mut MaterialView)
Auto Trait Implementations§
impl Freeze for BasicMaterial
impl RefUnwindSafe for BasicMaterial
impl Send for BasicMaterial
impl Sync for BasicMaterial
impl Unpin for BasicMaterial
impl UnsafeUnpin for BasicMaterial
impl UnwindSafe for BasicMaterial
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.