Struct Mesh

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pub struct Mesh {
    pub vertices: Vec<Vertex>,
    pub indices: Vec<u32>,
    /* private fields */
}
Expand description

An indiced Mesh, stored along with it’s vertex array, index array and vertex buffer.

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§vertices: Vec<Vertex>

Vertices of the Mesh.

Represented as a Vec of Vertexs.

§indices: Vec<u32>

Indices of the Mesh.

Stored as a Vec of u32.

Implementations§

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impl Mesh

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pub fn new(gl: &GL, vertices: Vec<Vertex>, indices: Vec<u32>) -> Self

Create a new Mesh with the given vertices and indices.

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pub fn quad(gl: &GL) -> Self

Create a new Quad mesh with a side length of 1m

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pub fn quad_with_side(gl: &GL, side: f32) -> Self

Create a new Quad mesh with a given side length

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pub fn setup(&self, gl: &GL)

Set up the vertex (vbo) and index (ibo) WebGlBuffer and send their data to the GPU.

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impl Bind for Mesh

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fn bind(&self, gl: &GL)

Bind the WebGlVertexArrayObject of the Mesh.

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fn unbind(&self, gl: &GL)

Optionally unbinds a struct implementing the Bind trait. This effectively resets the WebGL state.
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impl Debug for Mesh

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Drop for Mesh

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fn drop(&mut self)

Executes the destructor for this type. Read more

Auto Trait Implementations§

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impl Freeze for Mesh

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impl RefUnwindSafe for Mesh

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impl !Send for Mesh

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impl !Sync for Mesh

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impl Unpin for Mesh

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impl UnwindSafe for Mesh

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<SS, SP> SupersetOf<SS> for SP
where SS: SubsetOf<SP>,

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fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
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fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
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fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
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fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.