Struct InputManager

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pub struct InputManager {
    pub mouse_position: Vec2,
    /* private fields */
}
Expand description

A store for Input-related data.

The InputManager stores and handles the current input states.

§Examples

use moon_engine::input::InputManager;

let mut input = InputManager::new();

input.key_down(b'w');

assert!(input.get_key_state(b'w'));

Fields§

§mouse_position: Vec2

Position of the Mouse.

The Screen-Space position of the Mouse as a Vec2.

Implementations§

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impl InputManager

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pub fn new() -> Self

Default InputManager instance.

Creates a new InputManager with default keyboard and mouse input states.

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pub fn key_down(&mut self, key_code: u8)

Key Down State.

Sets the key in the BTreeSet.

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pub fn key_up(&mut self, key_code: u8)

Key Up State.

Resets the key in the BTreeSet.

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pub fn get_key_state(&self, key_code: u8) -> bool

Get the state of a key as a bool.

Returns true if the key is currently pressed, or false.

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pub fn set_mouse_position(&mut self, x: f32, y: f32)

Set the mouse position.

Trait Implementations§

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impl Default for InputManager

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fn default() -> InputManager

Returns the “default value” for a type. Read more

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