pub struct InputManager {
    pub mouse_position: Vec2,
    /* private fields */
}
Expand description

A store for Input-related data.

The InputManager stores and handles the current input states.

Examples

use moon_engine::input::InputManager;

let mut input = InputManager::new();

input.key_down(b'w');

assert!(input.get_key_state(b'w'));

Fields

mouse_position: Vec2

Position of the Mouse.

The Screen-Space position of the Mouse as a Vec2.

Implementations

Default InputManager instance.

Creates a new InputManager with default keyboard and mouse input states.

Key Down State.

Sets the key in the BTreeSet.

Key Up State.

Resets the key in the BTreeSet.

Get the state of a key as a bool.

Returns true if the key is currently pressed, or false.

Set the mouse position.

Trait Implementations

Returns the “default value” for a type. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

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Should always be Self

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more

Checks if self is actually part of its subset T (and can be converted to it).

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The inclusion map: converts self to the equivalent element of its superset.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.