Model3D

Struct Model3D 

Source
pub struct Model3D {
    pub meshes: Vec<Mesh>,
    pub materials: Vec<Material>,
    pub format: ModelFormat,
}

Fields§

§meshes: Vec<Mesh>

All meshes the Model has.

Some 3D Formats do not have multiple meshes and have just vertices, In this case there will be one Mesh with all the Vertices

§materials: Vec<Material>

All Materials the Model has.

Some 3D Formats do not support Materials/Textures, In this case the Vec will be empty

§format: ModelFormat

The format which was used to load the Model

Implementations§

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impl Model3D

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pub fn load<P: AsRef<Path>>(path: P) -> Result<Self, ModelError>

Load an Full 3D Model from the Given File extension

§Examples
use modelz::Model3D;

let model = Model3D::load("model.gltf");

 for mesh in model.meshes {
    println!("{}", mesh.name.unwrap());
    for vert in mesh.vertices {
       println!("{:?}", vert)
    }
}
§Errors

Returns an Error is loading the Model was unsuccessful

Source

pub fn from_format<P: AsRef<Path>>( path: P, format: &ModelFormat, ) -> Result<Self, ModelError>

Load an Full 3D Model from the Given ModelFormat

§Examples
use modelz::Model3D;

let model = Model3D::from_format("model.gltf", ModelFormat::GLTF);

let model = Model3D::from_format("model", ModelFormat::GLTF);
§Errors

Returns an Error is loading the Model was unsuccessful

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