#[non_exhaustive]pub struct Material {
pub diffuse_texture: Option<Texture>,
pub alpha_mode: AlphaMode,
pub alpha_cutoff: Option<f32>,
pub double_sided: bool,
pub base_color: Option<[f32; 4]>,
pub name: Option<String>,
}Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.diffuse_texture: Option<Texture>The optional diffuse Texture
alpha_mode: AlphaModeThe alpha rendering mode of the material. The material’s alpha rendering mode enumeration specifying the interpretation of the alpha value of the main factor and texture.
alpha_cutoff: Option<f32>The Alpha cutoff value of the material.
double_sided: boolSpecifies whether the material is double-sided.
When disabled, back-face culling is enabled When enabled, back-face culling is disabled
base_color: Option<[f32; 4]>The Base color of the Material.
Usally used to mutiple the diffuse texture
Some File Formats do not support Material names, In this case this will be None
§Examples
vec4 texture = texture(texture_diffuse, tex_coord) * material.base_color;name: Option<String>Name of the Material.
Some File Formats do not support Material names, In this case this will be None
Auto Trait Implementations§
impl Freeze for Material
impl RefUnwindSafe for Material
impl Send for Material
impl Sync for Material
impl Unpin for Material
impl UnwindSafe for Material
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more