pub struct ProfileContextSnapshot {
pub profiles: Vec<ProfileSummary>,
pub active_profile: Option<String>,
pub profile_outcome: ProfileLoadOutcome,
pub data_tab_conflicts: Vec<(String, Vec<String>)>,
pub missing_store_mod_count: usize,
pub tools: Option<ToolLoadSnapshot>,
pub rerun_diagnostics: bool,
}Expand description
Owned, off-thread-computed result of (re)loading the profile + data-tab + tool context for a game/profile pair.
Built by load_profile_context on a blocking task and
applied synchronously by Modde::apply_profile_context, so the iced event
loop never blocks on the multi-query profile reload that
reload_profile/switch_game_context used to perform inline.
Fields§
§profiles: Vec<ProfileSummary>§active_profile: Option<String>§profile_outcome: ProfileLoadOutcome§data_tab_conflicts: Vec<(String, Vec<String>)>§missing_store_mod_count: usize§tools: Option<ToolLoadSnapshot>Folded tool snapshot. Some when a game is in scope (apply it via
apply_tool_snapshot); None when no game is selected (clear the tool
state, mirroring the old refresh_tools_state empty branch).
rerun_diagnostics: boolRe-run diagnostics after applying, when the Diagnostics view is active.
Only set by the profile-switch handler (preserves the old synchronous
SwitchProfile behavior).
Trait Implementations§
Source§impl Clone for ProfileContextSnapshot
impl Clone for ProfileContextSnapshot
Source§fn clone(&self) -> ProfileContextSnapshot
fn clone(&self) -> ProfileContextSnapshot
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for ProfileContextSnapshot
impl RefUnwindSafe for ProfileContextSnapshot
impl Send for ProfileContextSnapshot
impl Sync for ProfileContextSnapshot
impl Unpin for ProfileContextSnapshot
impl UnsafeUnpin for ProfileContextSnapshot
impl UnwindSafe for ProfileContextSnapshot
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