Structs§
- AddCustom
Game Draft - AddCustom
Game State - Button
Hover Toast - Button
Hover Toast State - Data
TabConflicts - Off-thread-computed data-tab conflict result — the lightweight refresh that
Message::DataTabConflictsLoadedapplies when the Data tab is opened. - Diagnostics
Computed - Executable
Draft - Executable
UiEntry - Experiment
Write Outcome - FOMOD
Wizard State - Modde
- Top-level application state.
- Profile
Context Snapshot - Owned, off-thread-computed result of (re)loading the profile + data-tab + tool context for a game/profile pair.
- Profile
Write Outcome - Settings
Game Install - Settings
State - Settings view state — consumed by the settings view.
- Tool
Apply Result - Tool
History UiEntry - Tool
Load Snapshot - Tool
Revert Result - Tool
Setting Write Result - Tool
State - Tool
UiEntry - Wabbajack
Installer State
Enums§
- AddCustom
Game Draft Field - Executable
Draft Field - Experiment
Write Kind - Message
- Nexus
Auth Status - Profile
Load Outcome - What happened when the loader tried to (re)load the active profile.
- Profile
Write Kind - Reorder
Direction - Direction for
Message::ReorderMod. Re-export of the core type so view and message construction sites don’t have to import frommodde_core::profiledirectly. The enforcement logic itself lives inmodde_core::profile::try_reorderand is the single source of truth. Direction fortry_reorder. Mirrors the UI message variant. - Sidebar
Group - Tool
Release Support - View
- Which view is currently displayed.
- Wabbajack
Tab
Functions§
- parse_
executable_ environment - run
- Run the iced application.