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GameMode

Struct GameMode 

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pub struct GameMode;

Trait Implementations§

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impl GameTool for GameMode

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fn tool_id(&self) -> &'static str

Unique identifier (e.g. "mangohud", "gamemode").
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fn display_name(&self) -> &'static str

Human-readable display name.
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fn category(&self) -> ToolCategory

Tool category.
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fn description(&self) -> &'static str

Short user-facing description for the tool tab.
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fn settings_schema(&self) -> Vec<ToolSettingSpec>

Declarative settings rendered by the UI.
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fn detect_available(&self) -> ToolAvailability

Check if the tool is installed on the system.
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fn env_vars(&self, _config: &ToolConfig) -> SmallVec<[(String, String); 4]>

Environment variables to set when launching the game.
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fn wrapper_command(&self, _config: &ToolConfig) -> Option<WrapperEntry>

Wrapper command to chain before the game (e.g. gamemoderun).
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fn default_config(&self) -> ToolConfig

Default configuration for a fresh enable.
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fn settings_schema_for( &self, _context: Option<&ToolGameContext>, _config: &ToolConfig, ) -> Vec<ToolSettingSpec>

Declarative settings rendered by the UI with game context.
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fn env_vars_for( &self, _context: Option<&ToolGameContext>, config: &ToolConfig, ) -> SmallVec<[(String, String); 4]>

Environment variables to set when launching the game with game context.
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fn wine_dll_overrides(&self, _config: &ToolConfig) -> SmallVec<[String; 4]>

Wine DLL overrides needed (e.g. "dxgi", "version").
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fn wine_dll_overrides_for( &self, _context: Option<&ToolGameContext>, config: &ToolConfig, ) -> SmallVec<[String; 4]>

Wine DLL overrides needed with game context.
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fn apply(&self, _game_dir: &Path, _config: &ToolConfig) -> Result<AppliedFiles>

Apply/install files into the game directory (DLLs, shaders, etc.). Returns a manifest of files written for revert tracking.
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fn apply_for( &self, game_dir: &Path, _context: Option<&ToolGameContext>, config: &ToolConfig, ) -> Result<AppliedFiles>

Apply/install files with game context.
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fn preview_apply_for( &self, _game_dir: &Path, _context: Option<&ToolGameContext>, _config: &ToolConfig, ) -> Result<ToolApplyPreview>

Preview an apply without mutating the game directory.
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fn revert(&self, game_dir: &Path, applied: &AppliedFiles) -> Result<()>

Revert files previously applied by Self::apply.
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fn generate_config(&self, _config: &ToolConfig) -> Option<GeneratedConfig>

Generate a per-game config file (e.g. MangoHud.conf).
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fn generate_config_for( &self, _context: Option<&ToolGameContext>, config: &ToolConfig, ) -> Option<GeneratedConfig>

Generate a per-game config file with game context.
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fn default_config_for(&self, _context: Option<&ToolGameContext>) -> ToolConfig

Default configuration for a fresh enable with game context.
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fn supports_releases(&self) -> bool

Whether this tool supports explicit per-game release selection.
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fn list_releases(&self) -> ToolReleaseListFuture<'_>

List upstream releases for release-backed tools.
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fn installable_release_assets( &self, _release: &ToolReleaseSummary, ) -> Vec<String>

Return installable asset names for a release.
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fn install_release<'a>( &'a self, _game_id: &'a str, _config: ToolConfig, _tag: &'a str, _asset: &'a str, ) -> ToolReleaseInstallFuture<'a>

Install a selected release asset and return the updated per-game config.
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fn install_release_from_path<'a>( &'a self, _game_id: &'a str, _config: ToolConfig, _tag: &'a str, _asset: &'a str, _path: PathBuf, ) -> ToolReleaseInstallFuture<'a>

Install a selected release asset from a local path and return the updated per-game config.

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