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BackupManager

Struct BackupManager 

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pub struct BackupManager { /* private fields */ }
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Manages zip-based backups for mods and plugin load orders.

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impl BackupManager

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pub fn new() -> Result<Self>

Create a new backup manager rooted at the default backup directory.

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pub fn create_mod_backup( &self, mod_id: &ModId, mod_dir: &Path, ) -> Result<BackupEntry>

Create a backup of a mod directory, stored as a zip file.

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pub fn restore_mod_backup( &self, mod_id: &ModId, dest_dir: &Path, ) -> Result<BackupEntry>

Restore a mod from its latest backup zip into dest_dir.

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pub fn list_mod_backups(&self, mod_id: &ModId) -> Result<Vec<BackupEntry>>

List available backups for a mod, sorted oldest-first.

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pub fn backup_plugin_order( &self, profile: &str, game: &GameId, plugins: &[PluginEntry], ) -> Result<PathBuf>

Backup the plugin load order for a profile+game as a JSON file.

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pub fn restore_plugin_order( &self, profile: &str, game: &GameId, ) -> Result<Vec<PluginEntry>>

Restore the most recent plugin load order backup for a profile+game.

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