#[repr(transparent)]pub struct GameId(pub String);Expand description
Unique identifier for a supported game (e.g. "skyrim-se", "cyberpunk2077").
Prevents mixing up game IDs with profile names, mod IDs, or other strings
at the type level. Zero runtime cost via #[repr(transparent)].
Tuple Fields§
§0: StringImplementations§
Trait Implementations§
Source§impl<'de> Deserialize<'de> for GameId
impl<'de> Deserialize<'de> for GameId
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl ToSql for GameId
impl ToSql for GameId
Source§fn to_sql(&self) -> Result<ToSqlOutput<'_>>
fn to_sql(&self) -> Result<ToSqlOutput<'_>>
Converts Rust value to SQLite value
impl Eq for GameId
impl StructuralPartialEq for GameId
Auto Trait Implementations§
impl Freeze for GameId
impl RefUnwindSafe for GameId
impl Send for GameId
impl Sync for GameId
impl Unpin for GameId
impl UnsafeUnpin for GameId
impl UnwindSafe for GameId
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.