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EngineState

Struct EngineState 

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pub struct EngineState {
Show 17 fields pub tasks: HashMap<StepId, TaskState>, pub sessions: HashMap<SessionId, OperatorSession>, pub prompts: HashMap<(StepId, u32), Value>, pub systems: HashMap<(StepId, u32), Option<String>>, pub agent_render_sizes: HashMap<String, usize>, pub agent_ctx: HashMap<(StepId, u32), AgentCtxEntry>, pub step_namings: HashMap<StepId, Arc<StepNaming>>, pub projection_placements: HashMap<StepId, Arc<ProjectionPlacement>>, pub tokens: HashMap<String, CapTokenRecord>, pub worker_handles: HashMap<String, String>, pub pending_resumes: HashMap<ResumeKey, ResumePending>, pub task_notifies: HashMap<StepId, Arc<Notify>>, pub resources: HashMap<String, Value>, pub output_store: HashMap<(StepId, u32), Vec<OutputEvent>>, pub worker_artifact_names: HashMap<(StepId, u32), Vec<String>>, pub event_log_tail: Vec<Event>, pub event_log_max: usize,
}
Expand description

The single Mutex-guarded blob of engine flow state, accessed only through Engine::with_state (see the R1-R4 discipline documented there).

Fields§

§tasks: HashMap<StepId, TaskState>

All known tasks, keyed by StepId.

§sessions: HashMap<SessionId, OperatorSession>

All attached/detached sessions, keyed by SessionId.

§prompts: HashMap<(StepId, u32), Value>

Per-(task_id, attempt) prompt/directive value, seeded from TaskSpec.initial_directive and fetched via fetch_prompt. Held as serde_json::Value end-to-end (issue #18): the render down to String (strings verbatim, anything else serde-stringified) happens only at the two consumer boundaries — the Worker HTTP path (Engine::fetch_worker_payload*WorkerPayload.prompt: String) and the WS Spawn frame text render (operator_ws::session::default_spawn_directive_with_task_directive). Engine-internal storage and Engine::fetch_prompt keep the Value end-to-end, so Step.in Object / Array seeds are not prematurely flattened.

§systems: HashMap<(StepId, u32), Option<String>>

Per-attempt system_prompt: AgentDef.profile.system_prompt is baked at compile time, rendered inside OperatorSpawner::spawn, and stashed here for the SubAgent to fetch alongside its prompt via HTTP /v1/worker/prompt. The value is Option<String> so a missing profile can be distinguished: an absent key means “not yet baked”, while Some(None) means “baked and profile is explicitly absent”.

§agent_render_sizes: HashMap<String, usize>

GH #31: per-agent-name “most-recently-baked system_prompt size” bookkeeping, updated by Engine::bake_worker_system_prompt whenever system.is_some() (keyed by TaskState.spec.agent, the same lookup fetch_worker_payload uses). Last-write-wins is the deliberate semantics — “most-recently-observed”, not “largest” or “per-attempt” — since this exists only to let bp_doctor-style tooling ask “how big does this agent’s rendered system prompt currently run” without plumbing the live Engine into BlueprintsState. Read via Engine::agent_last_rendered_size.

§agent_ctx: HashMap<(StepId, u32), AgentCtxEntry>

Per-attempt materialized crate::core::agent_context::AgentContextView (Contract C, GH #20) paired with the effective mlua_swarm_schema::ContextPolicy AgentContextMiddleware already applied to that same view — the Worker axis’s read-back source. Written by crate::middleware::agent_context::AgentContextMiddleware (innermost spawner layer) at dispatch time via one insert (GH #23: folded from two separately-keyed maps — see below); read by Engine::fetch_worker_payload{,_trusted} / Engine::agent_context_for (the AgentCtxEntry::view half, threaded into WorkerPayload.context) and Engine::context_policy_for (the AgentCtxEntry::policy half, read by crates/mlua-swarm-server/src/worker.rs’s GET /v1/worker/prompt handler to filter WorkerPayload.context.steps via ContextPolicy::allows_step without re-deriving the policy from the Blueprint at fetch time). Keyed the same way as prompts / systemsCtx itself is not stored, so the entry has to be snapshotted here to still be servable at fetch time. An absent entry (pre-ST5 spawns, or a spawner stack that never layered AgentContextMiddleware) means no materialized view and a pass-all policy (mlua_swarm_schema::ContextPolicy::default()) for that key.

GH #23: this map used to be two separately-keyed maps (agent_contexts: HashMap<_, AgentContextView> / context_policies: HashMap<_, ContextPolicy>) sharing a key and kept in sync only by convention (the single insert site in AgentContextMiddleware writing both in the same with_state call). Folding both values into one map of an AgentCtxEntry struct makes that pairing structural — the two values can no longer drift apart key-by-key. TODO(GH #23): this map (nor prompts / systems) still has no removal path — entries accumulate for the process lifetime; a long-running server needs a task-completion sweep (tracked separately from this fold).

§step_namings: HashMap<StepId, Arc<StepNaming>>

GH #23: per-dispatch snapshot of the Blueprint-wide crate::core::step_naming::StepNaming addressing-space table — built once by blueprint::compiler::Compiler::compile and stashed here, per StepId, by crate::blueprint::EngineDispatcher::dispatch (its single insert site; the same Arc is shared across every Step dispatched from the same Blueprint launch). Engine::step_naming_for reads it back so later consumers (GH #23 subtask-2/3 — ContextPolicy.allows_step, StepPointer/StepSummary assembly, the REST :step resolver, FileProjectionAdapter) do not have to re-derive the table from the Blueprint at read time. An absent entry means the dispatcher was never given a StepNaming (e.g. a direct EngineDispatcher::with_spawner caller that skipped with_step_naming) — callers fall back to the pre-GH-#23 runtime union rule in that case.

§projection_placements: HashMap<StepId, Arc<ProjectionPlacement>>

GH #27 (follow-up to #23): per-dispatch snapshot of the Blueprint-wide crate::core::projection_placement::ProjectionPlacement resolver — built once by blueprint::compiler::Compiler::compile and stashed here, per StepId, by crate::blueprint::EngineDispatcher::dispatch (the same insert site, and the same “construct once, read many” contract, as Self::step_namings). Engine::projection_placement_for reads it back so every one of the 3 materialize call sites (submit-time sink, server read-back, spawn-time pointer) resolves the SAME root preference / directory template. An absent entry means the dispatcher was never given a ProjectionPlacement (e.g. a direct EngineDispatcher::with_spawner caller that skipped with_projection_placement) — callers fall back to ProjectionPlacement::default() (byte-compat with the pre-#27 hardcoded layout) in that case.

§tokens: HashMap<String, CapTokenRecord>

All minted CapToken records, keyed by token fingerprint (CapToken::fingerprint = SHA-256 of the nonce; issue #14 — the key is loggable, the nonce is not).

§worker_handles: HashMap<String, String>

Short worker handle (wh-XXXXXXXX, 12 chars) → token-fingerprint lookup map. Resolves the worker_handle field a SubAgent receives with its prompt. There is no signature verification: task_id is resolved by a plain HashMap lookup — deliberately thin for the local running over WebSocket, and adopted specifically to remove the base64 copy-paste failure mode.

§pending_resumes: HashMap<ResumeKey, ResumePending>

Outstanding query_senior suspensions awaiting resume.

§task_notifies: HashMap<StepId, Arc<Notify>>

Per-task notifier — notify_waiters fires on every task-status change. Used by poll_task on the caller side, and by callers that need to await again after detach/reattach.

§resources: HashMap<String, Value>

Arbitrary named resources set via set_resource and read via fetch_data.

§output_store: HashMap<(StepId, u32), Vec<OutputEvent>>

Per-attempt output-event log. The SpawnerAdapter appends via submit_output; the dispatch path pulls the terminal OutputEvent::Final off the tail and decides Pass / Blocked.

§worker_artifact_names: HashMap<(StepId, u32), Vec<String>>

GH #36 ST1 (named multi-part worker output): the set of Artifact names staged via Engine::stage_worker_artifact_trusted (= POST /v1/worker/artifact) for (task_id, attempt), in staging order.

output_store is a SHARED per-attempt tail — besides a worker’s own staged parts, other producers append OutputEvent::Artifact events to the SAME tail too (e.g. AfterRunAuditMiddleware’s "audit:<step_ref>" sidecar finding, an intentionally BP-chain-invisible observation — see Engine::submit_output’s doc, “Artifact dual-write” section). Engine::dispatch_attempt_with’s Final-pull assembly must fold ONLY a worker’s own named parts into "parts", not every Artifact that happens to land on the tail — this set is that distinguishing signal, so a step under audit keeps its BP-chain value byte-identical to pre-GH-#36 unless the WORKER itself opted in via /v1/worker/artifact.

§event_log_tail: Vec<Event>

Bounded in-process tail of recent Events (most recent last), trimmed to event_log_max by push_event.

§event_log_max: usize

Maximum length of event_log_tail before older entries are dropped.

Implementations§

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impl EngineState

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pub fn new() -> Self

Construct an empty EngineState with event_log_max = 1024.

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pub fn ensure_task_notify(&mut self, task_id: &StepId) -> Arc<Notify>

Ensure a per-task Notify exists; return the existing one if any.

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pub fn push_event(&mut self, ev: Event)

Append ev to event_log_tail, trimming the oldest entries once event_log_max is exceeded.

Trait Implementations§

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impl Debug for EngineState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for EngineState

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fn default() -> Self

Returns the “default value” for a type. Read more

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