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Module core

Module core 

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Core runtime primitives: Engine + Ctx + State + Config.

Modules§

agent_context
AgentContextView — Contract C: the task-level context that must reach the LLM/Agent boundary, materialized once and consumed by every axis.
config
EngineCfg + LongHoldConfig.
ctx
Ctx and OperatorInfo — cross-cutting context threaded through the engine.
engine
Engine — the long-running stateful runtime plus the with_state helper (R1-R4 discipline).
errors
Engine error type.
projection
ProjectionAdapter — pull-based supply of step OUTPUT data to downstream Agent steps, materialized from run Ctx state.
projection_placement
ProjectionPlacement — the single resolver that decides where a Step’s materialized OUTPUT file lives on disk.
state
EngineState — the single Mutex-guarded state object — plus the supporting types.
step_naming
StepNaming — GH #23: the Blueprint-declared step-projection naming table.