Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::ID3D11ShaderReflection [−][src]
#[repr(transparent)]pub struct ID3D11ShaderReflection(_);
Implementations
pub unsafe fn GetResourceBindingDesc(
&self,
resourceindex: u32
) -> Result<D3D11_SHADER_INPUT_BIND_DESC>
pub unsafe fn GetInputParameterDesc(
&self,
parameterindex: u32
) -> Result<D3D11_SIGNATURE_PARAMETER_DESC>
pub unsafe fn GetOutputParameterDesc(
&self,
parameterindex: u32
) -> Result<D3D11_SIGNATURE_PARAMETER_DESC>
pub unsafe fn GetPatchConstantParameterDesc(
&self,
parameterindex: u32
) -> Result<D3D11_SIGNATURE_PARAMETER_DESC>
pub unsafe fn GetResourceBindingDescByName<'a>(
&self,
name: impl IntoParam<'a, PSTR>
) -> Result<D3D11_SHADER_INPUT_BIND_DESC>
Trait Implementations
Performs the conversion.
Performs the conversion.
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
Auto Trait Implementations
impl RefUnwindSafe for ID3D11ShaderReflection
impl !Send for ID3D11ShaderReflection
impl !Sync for ID3D11ShaderReflection
impl Unpin for ID3D11ShaderReflection
impl UnwindSafe for ID3D11ShaderReflection
Blanket Implementations
type DefaultType = Option<T>
Converts from Self::DefaultType
to Result<T>
.
Returns a pointer for setting the object’s value via an ABI call.
Mutably borrows from an owned value. Read more