Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_SHADER_INPUT_BIND_DESC [−][src]
#[repr(C)]pub struct D3D11_SHADER_INPUT_BIND_DESC {
pub Name: PSTR,
pub Type: D3D_SHADER_INPUT_TYPE,
pub BindPoint: u32,
pub BindCount: u32,
pub uFlags: u32,
pub ReturnType: D3D_RESOURCE_RETURN_TYPE,
pub Dimension: D3D_SRV_DIMENSION,
pub NumSamples: u32,
}
Fields
Name: PSTR
Type: D3D_SHADER_INPUT_TYPE
BindPoint: u32
BindCount: u32
uFlags: u32
ReturnType: D3D_RESOURCE_RETURN_TYPE
Dimension: D3D_SRV_DIMENSION
NumSamples: u32
Trait Implementations
type DefaultType = Self
Converts from Self::DefaultType
to Result<T>
.
Returns a pointer for setting the object’s value via an ABI call.
Auto Trait Implementations
impl !Send for D3D11_SHADER_INPUT_BIND_DESC
impl !Sync for D3D11_SHADER_INPUT_BIND_DESC
impl Unpin for D3D11_SHADER_INPUT_BIND_DESC
impl UnwindSafe for D3D11_SHADER_INPUT_BIND_DESC
Blanket Implementations
Mutably borrows from an owned value. Read more