Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_SIGNATURE_PARAMETER_DESC [−][src]
#[repr(C)]pub struct D3D11_SIGNATURE_PARAMETER_DESC {
pub SemanticName: PSTR,
pub SemanticIndex: u32,
pub Register: u32,
pub SystemValueType: D3D_NAME,
pub ComponentType: D3D_REGISTER_COMPONENT_TYPE,
pub Mask: u8,
pub ReadWriteMask: u8,
pub Stream: u32,
pub MinPrecision: D3D_MIN_PRECISION,
}
Fields
SemanticName: PSTR
SemanticIndex: u32
Register: u32
SystemValueType: D3D_NAME
ComponentType: D3D_REGISTER_COMPONENT_TYPE
Mask: u8
ReadWriteMask: u8
Stream: u32
MinPrecision: D3D_MIN_PRECISION
Trait Implementations
type DefaultType = Self
Converts from Self::DefaultType
to Result<T>
.
Returns a pointer for setting the object’s value via an ABI call.
Auto Trait Implementations
impl !Send for D3D11_SIGNATURE_PARAMETER_DESC
impl !Sync for D3D11_SIGNATURE_PARAMETER_DESC
impl Unpin for D3D11_SIGNATURE_PARAMETER_DESC
impl UnwindSafe for D3D11_SIGNATURE_PARAMETER_DESC
Blanket Implementations
Mutably borrows from an owned value. Read more