Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_DEPTH_STENCIL_DESC [−][src]
#[repr(C)]pub struct D3D11_DEPTH_STENCIL_DESC {
pub DepthEnable: BOOL,
pub DepthWriteMask: D3D11_DEPTH_WRITE_MASK,
pub DepthFunc: D3D11_COMPARISON_FUNC,
pub StencilEnable: BOOL,
pub StencilReadMask: u8,
pub StencilWriteMask: u8,
pub FrontFace: D3D11_DEPTH_STENCILOP_DESC,
pub BackFace: D3D11_DEPTH_STENCILOP_DESC,
}
Fields
DepthEnable: BOOL
DepthWriteMask: D3D11_DEPTH_WRITE_MASK
DepthFunc: D3D11_COMPARISON_FUNC
StencilEnable: BOOL
StencilReadMask: u8
StencilWriteMask: u8
FrontFace: D3D11_DEPTH_STENCILOP_DESC
BackFace: D3D11_DEPTH_STENCILOP_DESC
Trait Implementations
type DefaultType = Self
Converts from Self::DefaultType
to Result<T>
.
Returns a pointer for setting the object’s value via an ABI call.
Auto Trait Implementations
impl RefUnwindSafe for D3D11_DEPTH_STENCIL_DESC
impl Send for D3D11_DEPTH_STENCIL_DESC
impl Sync for D3D11_DEPTH_STENCIL_DESC
impl Unpin for D3D11_DEPTH_STENCIL_DESC
impl UnwindSafe for D3D11_DEPTH_STENCIL_DESC
Blanket Implementations
Mutably borrows from an owned value. Read more