Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_DEPTH_STENCILOP_DESC [−][src]
#[repr(C)]pub struct D3D11_DEPTH_STENCILOP_DESC {
pub StencilFailOp: D3D11_STENCIL_OP,
pub StencilDepthFailOp: D3D11_STENCIL_OP,
pub StencilPassOp: D3D11_STENCIL_OP,
pub StencilFunc: D3D11_COMPARISON_FUNC,
}
Fields
StencilFailOp: D3D11_STENCIL_OP
StencilDepthFailOp: D3D11_STENCIL_OP
StencilPassOp: D3D11_STENCIL_OP
StencilFunc: D3D11_COMPARISON_FUNC
Trait Implementations
type DefaultType = Self
Converts from Self::DefaultType
to Result<T>
.
Returns a pointer for setting the object’s value via an ABI call.
Auto Trait Implementations
impl RefUnwindSafe for D3D11_DEPTH_STENCILOP_DESC
impl Send for D3D11_DEPTH_STENCILOP_DESC
impl Sync for D3D11_DEPTH_STENCILOP_DESC
impl Unpin for D3D11_DEPTH_STENCILOP_DESC
impl UnwindSafe for D3D11_DEPTH_STENCILOP_DESC
Blanket Implementations
Mutably borrows from an owned value. Read more