pub struct TeamsStatsRequestBuilder<S: Stats, State: State = Empty> { /* private fields */ }Expand description
Use builder syntax to set the inputs and finish with build().
Implementations§
Source§impl<S: Stats, State: State> TeamsStatsRequestBuilder<S, State>
impl<S: Stats, State: State> TeamsStatsRequestBuilder<S, State>
Sourcepub fn build(self) -> TeamsStatsRequest<S>where
State: IsComplete,
pub fn build(self) -> TeamsStatsRequest<S>where
State: IsComplete,
Finish building and return the requested object
Sourcepub fn season(
self,
value: impl Into<SeasonId>,
) -> TeamsStatsRequestBuilder<S, SetSeason<State>>where
State::Season: IsUnset,
pub fn season(
self,
value: impl Into<SeasonId>,
) -> TeamsStatsRequestBuilder<S, SetSeason<State>>where
State::Season: IsUnset,
Sourcepub fn maybe_season(
self,
value: Option<impl Into<SeasonId>>,
) -> TeamsStatsRequestBuilder<S, SetSeason<State>>where
State::Season: IsUnset,
pub fn maybe_season(
self,
value: Option<impl Into<SeasonId>>,
) -> TeamsStatsRequestBuilder<S, SetSeason<State>>where
State::Season: IsUnset,
Sourcepub fn game_type(
self,
value: GameType,
) -> TeamsStatsRequestBuilder<S, SetGameType<State>>where
State::GameType: IsUnset,
pub fn game_type(
self,
value: GameType,
) -> TeamsStatsRequestBuilder<S, SetGameType<State>>where
State::GameType: IsUnset,
Required.
Sourcepub fn stat_types(
self,
value: Vec<StatType>,
) -> TeamsStatsRequestBuilder<S, SetStatTypes<State>>where
State::StatTypes: IsUnset,
pub fn stat_types(
self,
value: Vec<StatType>,
) -> TeamsStatsRequestBuilder<S, SetStatTypes<State>>where
State::StatTypes: IsUnset,
Required.
Sourcepub fn stat_groups(
self,
value: Vec<StatGroup>,
) -> TeamsStatsRequestBuilder<S, SetStatGroups<State>>where
State::StatGroups: IsUnset,
pub fn stat_groups(
self,
value: Vec<StatGroup>,
) -> TeamsStatsRequestBuilder<S, SetStatGroups<State>>where
State::StatGroups: IsUnset,
Required.
Sourcepub fn start_date(
self,
value: NaiveDate,
) -> TeamsStatsRequestBuilder<S, SetStartDate<State>>where
State::StartDate: IsUnset,
pub fn start_date(
self,
value: NaiveDate,
) -> TeamsStatsRequestBuilder<S, SetStartDate<State>>where
State::StartDate: IsUnset,
Sourcepub fn maybe_start_date(
self,
value: Option<NaiveDate>,
) -> TeamsStatsRequestBuilder<S, SetStartDate<State>>where
State::StartDate: IsUnset,
pub fn maybe_start_date(
self,
value: Option<NaiveDate>,
) -> TeamsStatsRequestBuilder<S, SetStartDate<State>>where
State::StartDate: IsUnset,
Sourcepub fn end_date(
self,
value: NaiveDate,
) -> TeamsStatsRequestBuilder<S, SetEndDate<State>>where
State::EndDate: IsUnset,
pub fn end_date(
self,
value: NaiveDate,
) -> TeamsStatsRequestBuilder<S, SetEndDate<State>>where
State::EndDate: IsUnset,
Sourcepub fn maybe_end_date(
self,
value: Option<NaiveDate>,
) -> TeamsStatsRequestBuilder<S, SetEndDate<State>>where
State::EndDate: IsUnset,
pub fn maybe_end_date(
self,
value: Option<NaiveDate>,
) -> TeamsStatsRequestBuilder<S, SetEndDate<State>>where
State::EndDate: IsUnset,
Sourcepub fn opposing_player(
self,
value: impl Into<PersonId>,
) -> TeamsStatsRequestBuilder<S, SetOpposingPlayer<State>>where
State::OpposingPlayer: IsUnset,
pub fn opposing_player(
self,
value: impl Into<PersonId>,
) -> TeamsStatsRequestBuilder<S, SetOpposingPlayer<State>>where
State::OpposingPlayer: IsUnset,
Sourcepub fn maybe_opposing_player(
self,
value: Option<impl Into<PersonId>>,
) -> TeamsStatsRequestBuilder<S, SetOpposingPlayer<State>>where
State::OpposingPlayer: IsUnset,
pub fn maybe_opposing_player(
self,
value: Option<impl Into<PersonId>>,
) -> TeamsStatsRequestBuilder<S, SetOpposingPlayer<State>>where
State::OpposingPlayer: IsUnset,
Sourcepub fn opposing_team(
self,
value: impl Into<PersonId>,
) -> TeamsStatsRequestBuilder<S, SetOpposingTeam<State>>where
State::OpposingTeam: IsUnset,
pub fn opposing_team(
self,
value: impl Into<PersonId>,
) -> TeamsStatsRequestBuilder<S, SetOpposingTeam<State>>where
State::OpposingTeam: IsUnset,
Sourcepub fn maybe_opposing_team(
self,
value: Option<impl Into<PersonId>>,
) -> TeamsStatsRequestBuilder<S, SetOpposingTeam<State>>where
State::OpposingTeam: IsUnset,
pub fn maybe_opposing_team(
self,
value: Option<impl Into<PersonId>>,
) -> TeamsStatsRequestBuilder<S, SetOpposingTeam<State>>where
State::OpposingTeam: IsUnset,
Trait Implementations§
Source§impl<S: Stats, State: IsComplete> From<TeamsStatsRequestBuilder<S, State>> for TeamsStatsRequest<S>
impl<S: Stats, State: IsComplete> From<TeamsStatsRequestBuilder<S, State>> for TeamsStatsRequest<S>
Source§fn from(builder: TeamsStatsRequestBuilder<S, State>) -> Self
fn from(builder: TeamsStatsRequestBuilder<S, State>) -> Self
Converts to this type from the input type.
Source§impl<S: Stats, State: State + IsComplete> RequestURLBuilderExt for TeamsStatsRequestBuilder<S, State>
impl<S: Stats, State: State + IsComplete> RequestURLBuilderExt for TeamsStatsRequestBuilder<S, State>
type Built = TeamsStatsRequest<S>
fn build_and_get( self, ) -> impl Future<Output = Result<<Self::Built as RequestURL>::Response>>
Auto Trait Implementations§
impl<S, State> Freeze for TeamsStatsRequestBuilder<S, State>
impl<S, State> RefUnwindSafe for TeamsStatsRequestBuilder<S, State>
impl<S, State> Send for TeamsStatsRequestBuilder<S, State>
impl<S, State> Sync for TeamsStatsRequestBuilder<S, State>
impl<S, State> Unpin for TeamsStatsRequestBuilder<S, State>
impl<S, State> UnsafeUnpin for TeamsStatsRequestBuilder<S, State>
impl<S, State> UnwindSafe for TeamsStatsRequestBuilder<S, State>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more