pub struct TeamsStatsRequest<S: Stats> {
pub id: Either<TeamId, SportId>,
pub season: Option<SeasonId>,
pub game_type: GameType,
pub stat_types: Vec<StatType>,
pub stat_groups: Vec<StatGroup>,
pub start_date: Option<NaiveDate>,
pub end_date: Option<NaiveDate>,
pub opposing_player: Option<PersonId>,
pub opposing_team: Option<PersonId>,
/* private fields */
}Fields§
§id: Either<TeamId, SportId>§season: Option<SeasonId>§game_type: GameType§stat_types: Vec<StatType>§stat_groups: Vec<StatGroup>§start_date: Option<NaiveDate>§end_date: Option<NaiveDate>§opposing_player: Option<PersonId>§opposing_team: Option<PersonId>Implementations§
Source§impl<S: Stats> TeamsStatsRequest<S>
impl<S: Stats> TeamsStatsRequest<S>
pub fn for_team( team_id: impl Into<TeamId>, ) -> TeamsStatsRequestBuilder<S, SetId>
pub fn for_sport( sport_id: impl Into<SportId>, ) -> TeamsStatsRequestBuilder<S, SetId>
Trait Implementations§
Source§impl<S: Stats> Display for TeamsStatsRequest<S>
impl<S: Stats> Display for TeamsStatsRequest<S>
Source§impl<S: Stats, State: IsComplete> From<TeamsStatsRequestBuilder<S, State>> for TeamsStatsRequest<S>
impl<S: Stats, State: IsComplete> From<TeamsStatsRequestBuilder<S, State>> for TeamsStatsRequest<S>
Source§fn from(builder: TeamsStatsRequestBuilder<S, State>) -> Self
fn from(builder: TeamsStatsRequestBuilder<S, State>) -> Self
Converts to this type from the input type.
Auto Trait Implementations§
impl<S> Freeze for TeamsStatsRequest<S>
impl<S> RefUnwindSafe for TeamsStatsRequest<S>where
S: RefUnwindSafe,
impl<S> Send for TeamsStatsRequest<S>where
S: Send,
impl<S> Sync for TeamsStatsRequest<S>where
S: Sync,
impl<S> Unpin for TeamsStatsRequest<S>where
S: Unpin,
impl<S> UnsafeUnpin for TeamsStatsRequest<S>
impl<S> UnwindSafe for TeamsStatsRequest<S>where
S: UnwindSafe,
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