pub trait PostEffects: Sealed + 'static { }Expand description
The post effects one game passes its frame through, named together as
Game::PostEffects.
Written by post_effects! and never implemented
by hand; () for a game that draws the frame as the chain leaves it.
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".