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PostEffects

Trait PostEffects 

Source
pub trait PostEffects: Sealed + 'static { }
Expand description

The post effects one game passes its frame through, named together as Game::PostEffects.

Written by post_effects! and never implemented by hand; () for a game that draws the frame as the chain leaves it.

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety".

Implementations on Foreign Types§

Source§

impl PostEffects for ()

Implementors§