pub struct ItemTransitionDefinitionBuilder<K, I, E, S> { /* private fields */ }Expand description
Builder for ItemTransitionDefinition.
Implementations§
Source§impl<K, I, E, S> ItemTransitionDefinitionBuilder<K, I, E, S>
impl<K, I, E, S> ItemTransitionDefinitionBuilder<K, I, E, S>
Sourcepub fn key(
&mut self,
value: K,
) -> &mut ItemTransitionDefinitionBuilder<K, I, E, S>
pub fn key( &mut self, value: K, ) -> &mut ItemTransitionDefinitionBuilder<K, I, E, S>
The id of this item transition.
Sourcepub fn name(
&mut self,
value: String,
) -> &mut ItemTransitionDefinitionBuilder<K, I, E, S>
pub fn name( &mut self, value: String, ) -> &mut ItemTransitionDefinitionBuilder<K, I, E, S>
The name of the transition.
Sourcepub fn friendly_name(
&mut self,
value: String,
) -> &mut ItemTransitionDefinitionBuilder<K, I, E, S>
pub fn friendly_name( &mut self, value: String, ) -> &mut ItemTransitionDefinitionBuilder<K, I, E, S>
The friendly name of the transition.
Sourcepub fn icon_path(
&mut self,
value: Option<String>,
) -> &mut ItemTransitionDefinitionBuilder<K, I, E, S>
pub fn icon_path( &mut self, value: Option<String>, ) -> &mut ItemTransitionDefinitionBuilder<K, I, E, S>
The icon path.
Sourcepub fn input_items(
&mut self,
value: Vec<(I, usize, UseMode)>,
) -> &mut ItemTransitionDefinitionBuilder<K, I, E, S>
pub fn input_items( &mut self, value: Vec<(I, usize, UseMode)>, ) -> &mut ItemTransitionDefinitionBuilder<K, I, E, S>
The different input items, quantities and UseMode for each one.
Sourcepub fn stat_conditions(
&mut self,
value: Vec<StatCondition<S>>,
) -> &mut ItemTransitionDefinitionBuilder<K, I, E, S>
pub fn stat_conditions( &mut self, value: Vec<StatCondition<S>>, ) -> &mut ItemTransitionDefinitionBuilder<K, I, E, S>
The required stats conditions required to process the transition.
Sourcepub fn stat_effectors(
&mut self,
value: Vec<E>,
) -> &mut ItemTransitionDefinitionBuilder<K, I, E, S>
pub fn stat_effectors( &mut self, value: Vec<E>, ) -> &mut ItemTransitionDefinitionBuilder<K, I, E, S>
The effectors applied during crafting.
Sourcepub fn output_items(
&mut self,
value: Vec<(I, usize)>,
) -> &mut ItemTransitionDefinitionBuilder<K, I, E, S>
pub fn output_items( &mut self, value: Vec<(I, usize)>, ) -> &mut ItemTransitionDefinitionBuilder<K, I, E, S>
The different output items.
Sourcepub fn on_condition_lost(
&mut self,
value: ConditionLostReaction,
) -> &mut ItemTransitionDefinitionBuilder<K, I, E, S>
pub fn on_condition_lost( &mut self, value: ConditionLostReaction, ) -> &mut ItemTransitionDefinitionBuilder<K, I, E, S>
What happens when you lose the condition required to continue the transition.
Sourcepub fn time_to_complete(
&mut self,
value: f64,
) -> &mut ItemTransitionDefinitionBuilder<K, I, E, S>
pub fn time_to_complete( &mut self, value: f64, ) -> &mut ItemTransitionDefinitionBuilder<K, I, E, S>
The time to complete the transition.
Sourcepub fn consume_input_immediate(
&mut self,
value: bool,
) -> &mut ItemTransitionDefinitionBuilder<K, I, E, S>
pub fn consume_input_immediate( &mut self, value: bool, ) -> &mut ItemTransitionDefinitionBuilder<K, I, E, S>
Consume the input items at the start of the transition, regardless of the result.
Sourcepub fn auto_trigger(
&mut self,
value: bool,
) -> &mut ItemTransitionDefinitionBuilder<K, I, E, S>
pub fn auto_trigger( &mut self, value: bool, ) -> &mut ItemTransitionDefinitionBuilder<K, I, E, S>
Automatically transition when all the required conditions are met.
Sourcepub fn build(
&self,
) -> Result<ItemTransitionDefinition<K, I, E, S>, ItemTransitionDefinitionBuilderError>
pub fn build( &self, ) -> Result<ItemTransitionDefinition<K, I, E, S>, ItemTransitionDefinitionBuilderError>
Trait Implementations§
Source§impl<K, I, E, S> Clone for ItemTransitionDefinitionBuilder<K, I, E, S>
impl<K, I, E, S> Clone for ItemTransitionDefinitionBuilder<K, I, E, S>
Source§fn clone(&self) -> ItemTransitionDefinitionBuilder<K, I, E, S>
fn clone(&self) -> ItemTransitionDefinitionBuilder<K, I, E, S>
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl<K, I, E, S> Freeze for ItemTransitionDefinitionBuilder<K, I, E, S>where
K: Freeze,
impl<K, I, E, S> RefUnwindSafe for ItemTransitionDefinitionBuilder<K, I, E, S>
impl<K, I, E, S> Send for ItemTransitionDefinitionBuilder<K, I, E, S>
impl<K, I, E, S> Sync for ItemTransitionDefinitionBuilder<K, I, E, S>
impl<K, I, E, S> Unpin for ItemTransitionDefinitionBuilder<K, I, E, S>
impl<K, I, E, S> UnwindSafe for ItemTransitionDefinitionBuilder<K, I, E, S>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
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then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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Convert
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impl<T> DowncastSync for T
Source§impl<T> IntoEither for T
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Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
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