pub struct ItemTransitionDefinition<K, I, E, S> {
pub key: K,
pub name: String,
pub friendly_name: String,
pub icon_path: Option<String>,
pub input_items: Vec<(I, usize, UseMode)>,
pub stat_conditions: Vec<StatCondition<S>>,
pub stat_effectors: Vec<E>,
pub output_items: Vec<(I, usize)>,
pub on_condition_lost: ConditionLostReaction,
pub time_to_complete: f64,
pub consume_input_immediate: bool,
pub auto_trigger: bool,
}Expand description
A transition from one or more items into one or more different items. Can be used for all sorts of crafting.
Fields§
§key: KThe id of this item transition.
name: StringThe name of the transition.
friendly_name: StringThe friendly name of the transition.
icon_path: Option<String>The icon path.
input_items: Vec<(I, usize, UseMode)>The different input items, quantities and UseMode for each one.
stat_conditions: Vec<StatCondition<S>>The required stats conditions required to process the transition.
stat_effectors: Vec<E>The effectors applied during crafting.
output_items: Vec<(I, usize)>The different output items.
on_condition_lost: ConditionLostReactionWhat happens when you lose the condition required to continue the transition.
time_to_complete: f64The time to complete the transition.
consume_input_immediate: boolConsume the input items at the start of the transition, regardless of the result.
auto_trigger: boolAutomatically transition when all the required conditions are met.
Implementations§
Source§impl<K, I, E, S> ItemTransitionDefinition<K, I, E, S>
impl<K, I, E, S> ItemTransitionDefinition<K, I, E, S>
Sourcepub fn new(
key: K,
name: String,
friendly_name: String,
icon_path: Option<String>,
input_items: Vec<(I, usize, UseMode)>,
stat_conditions: Vec<StatCondition<S>>,
stat_effectors: Vec<E>,
output_items: Vec<(I, usize)>,
on_condition_lost: ConditionLostReaction,
time_to_complete: f64,
consume_input_immediate: bool,
auto_trigger: bool,
) -> ItemTransitionDefinition<K, I, E, S>
pub fn new( key: K, name: String, friendly_name: String, icon_path: Option<String>, input_items: Vec<(I, usize, UseMode)>, stat_conditions: Vec<StatCondition<S>>, stat_effectors: Vec<E>, output_items: Vec<(I, usize)>, on_condition_lost: ConditionLostReaction, time_to_complete: f64, consume_input_immediate: bool, auto_trigger: bool, ) -> ItemTransitionDefinition<K, I, E, S>
Constructs a new ItemTransitionDefinition.
Trait Implementations§
Source§impl<K, I, E, S> Clone for ItemTransitionDefinition<K, I, E, S>
impl<K, I, E, S> Clone for ItemTransitionDefinition<K, I, E, S>
Source§fn clone(&self) -> ItemTransitionDefinition<K, I, E, S>
fn clone(&self) -> ItemTransitionDefinition<K, I, E, S>
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl<K, I, E, S> Debug for ItemTransitionDefinition<K, I, E, S>
impl<K, I, E, S> Debug for ItemTransitionDefinition<K, I, E, S>
Source§impl<'de, K, I, E, S> Deserialize<'de> for ItemTransitionDefinition<K, I, E, S>
impl<'de, K, I, E, S> Deserialize<'de> for ItemTransitionDefinition<K, I, E, S>
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<ItemTransitionDefinition<K, I, E, S>, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<ItemTransitionDefinition<K, I, E, S>, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl<K, I, E, S> Serialize for ItemTransitionDefinition<K, I, E, S>
impl<K, I, E, S> Serialize for ItemTransitionDefinition<K, I, E, S>
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
Auto Trait Implementations§
impl<K, I, E, S> Freeze for ItemTransitionDefinition<K, I, E, S>where
K: Freeze,
impl<K, I, E, S> RefUnwindSafe for ItemTransitionDefinition<K, I, E, S>
impl<K, I, E, S> Send for ItemTransitionDefinition<K, I, E, S>
impl<K, I, E, S> Sync for ItemTransitionDefinition<K, I, E, S>
impl<K, I, E, S> Unpin for ItemTransitionDefinition<K, I, E, S>
impl<K, I, E, S> UnwindSafe for ItemTransitionDefinition<K, I, E, S>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more