ItemTransitionDefinition

Struct ItemTransitionDefinition 

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pub struct ItemTransitionDefinition<K, I, E, S> {
    pub key: K,
    pub name: String,
    pub friendly_name: String,
    pub icon_path: Option<String>,
    pub input_items: Vec<(I, usize, UseMode)>,
    pub stat_conditions: Vec<StatCondition<S>>,
    pub stat_effectors: Vec<E>,
    pub output_items: Vec<(I, usize)>,
    pub on_condition_lost: ConditionLostReaction,
    pub time_to_complete: f64,
    pub consume_input_immediate: bool,
    pub auto_trigger: bool,
}
Expand description

A transition from one or more items into one or more different items. Can be used for all sorts of crafting.

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§key: K

The id of this item transition.

§name: String

The name of the transition.

§friendly_name: String

The friendly name of the transition.

§icon_path: Option<String>

The icon path.

§input_items: Vec<(I, usize, UseMode)>

The different input items, quantities and UseMode for each one.

§stat_conditions: Vec<StatCondition<S>>

The required stats conditions required to process the transition.

§stat_effectors: Vec<E>

The effectors applied during crafting.

§output_items: Vec<(I, usize)>

The different output items.

§on_condition_lost: ConditionLostReaction

What happens when you lose the condition required to continue the transition.

§time_to_complete: f64

The time to complete the transition.

§consume_input_immediate: bool

Consume the input items at the start of the transition, regardless of the result.

§auto_trigger: bool

Automatically transition when all the required conditions are met.

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impl<K, I, E, S> ItemTransitionDefinition<K, I, E, S>

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pub fn new( key: K, name: String, friendly_name: String, icon_path: Option<String>, input_items: Vec<(I, usize, UseMode)>, stat_conditions: Vec<StatCondition<S>>, stat_effectors: Vec<E>, output_items: Vec<(I, usize)>, on_condition_lost: ConditionLostReaction, time_to_complete: f64, consume_input_immediate: bool, auto_trigger: bool, ) -> ItemTransitionDefinition<K, I, E, S>

Constructs a new ItemTransitionDefinition.

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impl<K, I, E, S> Clone for ItemTransitionDefinition<K, I, E, S>
where K: Clone, I: Clone, E: Clone, S: Clone,

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fn clone(&self) -> ItemTransitionDefinition<K, I, E, S>

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<K, I, E, S> Debug for ItemTransitionDefinition<K, I, E, S>
where K: Debug, I: Debug, E: Debug, S: Debug,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<'de, K, I, E, S> Deserialize<'de> for ItemTransitionDefinition<K, I, E, S>
where K: Deserialize<'de>, I: Deserialize<'de>, E: Deserialize<'de>, S: Deserialize<'de>,

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fn deserialize<__D>( __deserializer: __D, ) -> Result<ItemTransitionDefinition<K, I, E, S>, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl<K, I, E, S> Serialize for ItemTransitionDefinition<K, I, E, S>
where K: Serialize, I: Serialize, E: Serialize, S: Serialize,

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fn serialize<__S>( &self, __serializer: __S, ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

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impl<K, I, E, S> Freeze for ItemTransitionDefinition<K, I, E, S>
where K: Freeze,

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impl<K, I, E, S> RefUnwindSafe for ItemTransitionDefinition<K, I, E, S>

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impl<K, I, E, S> Send for ItemTransitionDefinition<K, I, E, S>
where K: Send, E: Send, I: Send, S: Send,

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impl<K, I, E, S> Sync for ItemTransitionDefinition<K, I, E, S>
where K: Sync, E: Sync, I: Sync, S: Sync,

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impl<K, I, E, S> Unpin for ItemTransitionDefinition<K, I, E, S>
where K: Unpin, E: Unpin, I: Unpin, S: Unpin,

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impl<K, I, E, S> UnwindSafe for ItemTransitionDefinition<K, I, E, S>

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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