Struct Vector4

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#[repr(C)]
pub struct Vector4 { pub x: f32, pub y: f32, pub z: f32, pub w: f32, }
Expand description

A homogeneous vector in 3D space.

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§x: f32§y: f32§z: f32§w: f32

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impl Vector4

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pub const fn new(x: f32, y: f32, z: f32, w: f32) -> Self

Construct new a vector from individual coordinates

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pub const fn from_scalar(s: f32) -> Self

Construct new a vector where each coordinate is the same

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pub const fn zero() -> Self

The additive identity

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pub const fn one() -> Self

The multiplicative identity

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pub fn dot(&self, rhs: Self) -> f32

Compute the dot product between this vector and another

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pub fn lerp(&self, rhs: Self, factor: f32) -> Self

Linear interpolation between this vector and another

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pub fn min(&self, rhs: Self) -> Self

Compute the element-wise minimum of this vector and another

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pub fn max(&self, rhs: Self) -> Self

Compute the element-wise maximum of this vector and another

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pub fn magnitude_squared(&self) -> f32

The length of this vector squared. Note that this avoids an expensive square root.

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pub fn magnitude(&self) -> f32

The length of this vector. Note that this involves an expensive square root.

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pub fn normalized(&self) -> Self

Normalize this vector to unit length. Note that this involves an expensive square root.

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pub fn as_slice(&self) -> &[f32]

Trait Implementations§

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impl Add<f32> for Vector4

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type Output = Vector4

The resulting type after applying the + operator.
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fn add(self, t: f32) -> Self::Output

Performs the + operation. Read more
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impl Add for Vector4

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type Output = Vector4

The resulting type after applying the + operator.
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fn add(self, rhs: Vector4) -> Vector4

Performs the + operation. Read more
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impl AddAssign<f32> for Vector4

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fn add_assign(&mut self, t: f32)

Performs the += operation. Read more
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impl AddAssign for Vector4

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fn add_assign(&mut self, rhs: Vector4)

Performs the += operation. Read more
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impl Clone for Vector4

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fn clone(&self) -> Vector4

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Vector4

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Div<Vector4> for f32

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type Output = Vector4

The resulting type after applying the / operator.
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fn div(self, t: Vector4) -> Self::Output

Performs the / operation. Read more
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impl Div<f32> for Vector4

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type Output = Vector4

The resulting type after applying the / operator.
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fn div(self, t: f32) -> Self::Output

Performs the / operation. Read more
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impl Div for Vector4

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type Output = Vector4

The resulting type after applying the / operator.
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fn div(self, rhs: Vector4) -> Vector4

Performs the / operation. Read more
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impl DivAssign<f32> for Vector4

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fn div_assign(&mut self, t: f32)

Performs the /= operation. Read more
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impl DivAssign for Vector4

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fn div_assign(&mut self, rhs: Vector4)

Performs the /= operation. Read more
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impl From<Point> for Vector4

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fn from(p: Point) -> Self

Convert a point into a vector

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impl From<Vector3> for Vector4

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fn from(v: Vector3) -> Self

Convert a point into a vector

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impl From<Vector4> for Point

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fn from(v: Vector4) -> Self

Convert a vector into a point

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impl From<Vector4> for Vector3

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fn from(v: Vector4) -> Self

Convert a point into a vector

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impl Index<usize> for Vector4

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type Output = f32

The returned type after indexing.
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fn index(&self, i: usize) -> &f32

Performs the indexing (container[index]) operation. Read more
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impl IndexMut<usize> for Vector4

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fn index_mut(&mut self, i: usize) -> &mut f32

Performs the mutable indexing (container[index]) operation. Read more
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impl Mul<Matrix4> for Vector4

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type Output = Vector4

The resulting type after applying the * operator.
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fn mul(self, rhs: Matrix4) -> Vector4

Performs the * operation. Read more
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impl Mul<Vector4> for Matrix4

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type Output = Vector4

The resulting type after applying the * operator.
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fn mul(self, rhs: Vector4) -> Vector4

Performs the * operation. Read more
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impl Mul<Vector4> for f32

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type Output = Vector4

The resulting type after applying the * operator.
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fn mul(self, t: Vector4) -> Self::Output

Performs the * operation. Read more
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impl Mul<f32> for Vector4

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type Output = Vector4

The resulting type after applying the * operator.
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fn mul(self, t: f32) -> Self::Output

Performs the * operation. Read more
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impl Mul for Vector4

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type Output = Vector4

The resulting type after applying the * operator.
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fn mul(self, rhs: Vector4) -> Vector4

Performs the * operation. Read more
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impl MulAssign<f32> for Vector4

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fn mul_assign(&mut self, t: f32)

Performs the *= operation. Read more
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impl MulAssign for Vector4

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fn mul_assign(&mut self, rhs: Vector4)

Performs the *= operation. Read more
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impl NearlyEqual for &Vector4

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fn nearly_equals(self, rhs: Self) -> bool

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impl Neg for Vector4

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type Output = Vector4

The resulting type after applying the - operator.
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fn neg(self) -> Vector4

Performs the unary - operation. Read more
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impl PartialEq for Vector4

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fn eq(&self, other: &Vector4) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Sub<f32> for Vector4

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type Output = Vector4

The resulting type after applying the - operator.
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fn sub(self, t: f32) -> Self::Output

Performs the - operation. Read more
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impl Sub for Vector4

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type Output = Vector4

The resulting type after applying the - operator.
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fn sub(self, rhs: Vector4) -> Vector4

Performs the - operation. Read more
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impl SubAssign<f32> for Vector4

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fn sub_assign(&mut self, t: f32)

Performs the -= operation. Read more
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impl SubAssign for Vector4

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fn sub_assign(&mut self, rhs: Vector4)

Performs the -= operation. Read more
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impl Copy for Vector4

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impl StructuralPartialEq for Vector4

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.