Struct midenc_hir::ArenaMap
source · pub struct ArenaMap<K: EntityRef, V> { /* private fields */ }Expand description
ArenaMap provides similar functionality to other kinds of maps:
§Pros
- Once allocated, values stored in the map have a stable location, this can be useful for when you expect to store elements of the map in an intrusive collection.
- Keys can be more efficiently sized, i.e. rather than pointers/usize keys, you can choose arbitrarily small bitwidths, as long as there is sufficient keyspace for your use case.
- Attempt to keep data in the map as contiguous in memory as possible. This is again useful for when the data is also linked into an intrusive collection, like a linked list, where traversing the list will end up visiting many of the nodes in the map. If each node was its own Box, this would cause thrashing of the cache - ArenaMap sidesteps this by allocating values in chunks of memory that are friendlier to the cache.
§Cons
- Memory allocated for data stored in the map is not released until the map is dropped. This is a tradeoff made to ensure that the data has a stable location in memory, but the flip side of that is increased memory usage for maps that stick around for a long time. In our case, these maps are relatively short-lived, so it isn’t a problem in practice.
- It doesn’t provide as rich of an API as HashMap and friends
Implementations§
source§impl<K: EntityRef, V> ArenaMap<K, V>
impl<K: EntityRef, V> ArenaMap<K, V>
sourcepub fn push(&mut self, value: V) -> K
pub fn push(&mut self, value: V) -> K
Adds a new entry to the map, returning the key it is associated to
sourcepub fn append(&mut self, key: K, value: V)
pub fn append(&mut self, key: K, value: V)
Used in conjunction with alloc_key to associate data with the allocated key
sourcepub fn get(&self, key: K) -> Option<&V>
pub fn get(&self, key: K) -> Option<&V>
Returns a reference to the value associated with the given key
sourcepub fn get_mut(&mut self, key: K) -> Option<&mut V>
pub fn get_mut(&mut self, key: K) -> Option<&mut V>
Returns a mutable reference to the value associated with the given key
sourcepub unsafe fn get_raw(&self, key: K) -> Option<NonNull<V>>
pub unsafe fn get_raw(&self, key: K) -> Option<NonNull<V>>
Returns a raw pointer to the value associated with the given key
§Safety
This function is unsafe, since the resulting pointer could outlive the arena itself, or be used to incorrectly alias a value for which a mutable reference exists.
To safely use this function, callers must never construct a reference from the pointer unless they can guarantee that the data pointed to is immutable, or can be safely accessed using atomic operations. No other uses are permitted, unless you want to shoot yourself in the foot.
sourcepub fn take(&mut self, key: K) -> Option<NonNull<V>>
pub fn take(&mut self, key: K) -> Option<NonNull<V>>
Takes the value that was stored at the given key
pub fn iter(&self) -> impl Iterator<Item = Option<NonNull<V>>> + '_
sourcepub fn remove(&mut self, key: K)
pub fn remove(&mut self, key: K)
Removes the value associated with the given key
NOTE: This function will panic if the key is invalid/unbound
pub fn alloc_key(&mut self) -> K
Trait Implementations§
Auto Trait Implementations§
impl<K, V> !Freeze for ArenaMap<K, V>
impl<K, V> !RefUnwindSafe for ArenaMap<K, V>
impl<K, V> !Send for ArenaMap<K, V>
impl<K, V> !Sync for ArenaMap<K, V>
impl<K, V> Unpin for ArenaMap<K, V>
impl<K, V> UnwindSafe for ArenaMap<K, V>
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source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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source§impl<T> CloneToUninit for Twhere
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source§fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
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source§fn black(&self) -> FgColorDisplay<'_, Black, Self>
fn black(&self) -> FgColorDisplay<'_, Black, Self>
source§fn on_black(&self) -> BgColorDisplay<'_, Black, Self>
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source§fn red(&self) -> FgColorDisplay<'_, Red, Self>
fn red(&self) -> FgColorDisplay<'_, Red, Self>
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