pub enum MastNodeBuilder {
BasicBlock(BasicBlockNodeBuilder),
Call(CallNodeBuilder),
Dyn(DynNodeBuilder),
External(ExternalNodeBuilder),
Join(JoinNodeBuilder),
Loop(LoopNodeBuilder),
Split(SplitNodeBuilder),
}Expand description
Enum of all MAST node builders that can be added to a forest. This allows for generic handling of different builder types through enum dispatch.
Variants§
BasicBlock(BasicBlockNodeBuilder)
Call(CallNodeBuilder)
Dyn(DynNodeBuilder)
External(ExternalNodeBuilder)
Join(JoinNodeBuilder)
Loop(LoopNodeBuilder)
Split(SplitNodeBuilder)
Implementations§
Source§impl MastNodeBuilder
impl MastNodeBuilder
Sourcepub fn build(
self,
mast_forest: &MastForest,
) -> Result<MastNode, MastForestError>
pub fn build( self, mast_forest: &MastForest, ) -> Result<MastNode, MastForestError>
Build the node from this builder.
For nodes that depend on a MastForest (Call, Join, Loop, Split), the forest is required. For nodes that don’t depend on a MastForest (BasicBlock, Dyn, External), the forest is ignored.
Trait Implementations§
Source§impl Debug for MastNodeBuilder
impl Debug for MastNodeBuilder
Source§impl MastForestContributor for MastNodeBuilder
impl MastForestContributor for MastNodeBuilder
fn add_to_forest( self, forest: &mut MastForest, ) -> Result<MastNodeId, MastForestError>
Source§fn fingerprint_for_node(
&self,
forest: &MastForest,
hash_by_node_id: &impl LookupByIdx<MastNodeId, MastNodeFingerprint>,
) -> Result<MastNodeFingerprint, MastForestError>
fn fingerprint_for_node( &self, forest: &MastForest, hash_by_node_id: &impl LookupByIdx<MastNodeId, MastNodeFingerprint>, ) -> Result<MastNodeFingerprint, MastForestError>
Returns the fingerprint for this builder without constructing a MastNode. Read more
Source§fn remap_children(
self,
remapping: &impl LookupByIdx<MastNodeId, MastNodeId>,
) -> MastNodeBuilder
fn remap_children( self, remapping: &impl LookupByIdx<MastNodeId, MastNodeId>, ) -> MastNodeBuilder
Remap the node children to their new positions indicated by the given
lookup.
Source§fn with_before_enter(
self,
decorators: impl Into<Vec<DecoratorId>>,
) -> MastNodeBuilder
fn with_before_enter( self, decorators: impl Into<Vec<DecoratorId>>, ) -> MastNodeBuilder
Adds decorators to be executed before this node.
Source§fn with_after_exit(
self,
decorators: impl Into<Vec<DecoratorId>>,
) -> MastNodeBuilder
fn with_after_exit( self, decorators: impl Into<Vec<DecoratorId>>, ) -> MastNodeBuilder
Adds decorators to be executed after this node.
Source§fn append_before_enter(
&mut self,
decorators: impl IntoIterator<Item = DecoratorId>,
)
fn append_before_enter( &mut self, decorators: impl IntoIterator<Item = DecoratorId>, )
Appends decorators to be executed before this node. Read more
Source§fn append_after_exit(
&mut self,
decorators: impl IntoIterator<Item = DecoratorId>,
)
fn append_after_exit( &mut self, decorators: impl IntoIterator<Item = DecoratorId>, )
Appends decorators to be executed after this node. Read more
Source§fn with_digest(self, digest: Word) -> MastNodeBuilder
fn with_digest(self, digest: Word) -> MastNodeBuilder
Sets a digest to be forced into the built node. Read more
Auto Trait Implementations§
impl Freeze for MastNodeBuilder
impl RefUnwindSafe for MastNodeBuilder
impl Send for MastNodeBuilder
impl Sync for MastNodeBuilder
impl Unpin for MastNodeBuilder
impl UnwindSafe for MastNodeBuilder
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
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fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
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if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<D> OwoColorize for D
impl<D> OwoColorize for D
Source§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
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Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
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Set the background color generically. Read more
Source§fn black(&self) -> FgColorDisplay<'_, Black, Self>
fn black(&self) -> FgColorDisplay<'_, Black, Self>
Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>
Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>
Change the foreground color to red
Source§fn on_red(&self) -> BgColorDisplay<'_, Red, Self>
fn on_red(&self) -> BgColorDisplay<'_, Red, Self>
Change the background color to red
Source§fn green(&self) -> FgColorDisplay<'_, Green, Self>
fn green(&self) -> FgColorDisplay<'_, Green, Self>
Change the foreground color to green
Source§fn on_green(&self) -> BgColorDisplay<'_, Green, Self>
fn on_green(&self) -> BgColorDisplay<'_, Green, Self>
Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>
Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>
Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>
Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>
Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>
Change the foreground color to magenta
Source§fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
Change the background color to magenta
Source§fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>
fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>
Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>
Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>
Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>
Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>
Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>
Change the background color to white
Source§fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
Change the background color to bright black
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Change the foreground color to bright red
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Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
Change the background color to bright green
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Change the foreground color to bright yellow
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Change the background color to bright yellow
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Change the foreground color to bright blue
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Change the background color to bright blue
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Change the foreground color to bright magenta
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Change the foreground color to bright purple
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Change the foreground color to bright cyan
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Change the background color to bright cyan
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Change the foreground color to bright white
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Change the background color to bright white
Source§fn bold(&self) -> BoldDisplay<'_, Self>
fn bold(&self) -> BoldDisplay<'_, Self>
Make the text bold
Source§fn dimmed(&self) -> DimDisplay<'_, Self>
fn dimmed(&self) -> DimDisplay<'_, Self>
Make the text dim
Source§fn italic(&self) -> ItalicDisplay<'_, Self>
fn italic(&self) -> ItalicDisplay<'_, Self>
Make the text italicized
Source§fn underline(&self) -> UnderlineDisplay<'_, Self>
fn underline(&self) -> UnderlineDisplay<'_, Self>
Make the text underlined
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fn blink(&self) -> BlinkDisplay<'_, Self>
Make the text blink
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Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>
Swap the foreground and background colors
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Source§fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
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Cross out the text
Source§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the foreground color at runtime. Only use if you do not know which color will be used at
compile-time. If the color is constant, use either
OwoColorize::fg or
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Color: DynColor,
fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the background color at runtime. Only use if you do not know what color to use at
compile-time. If the color is constant, use either
OwoColorize::bg or
a color-specific method, such as OwoColorize::on_yellow, Read moreSource§fn fg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
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Set the foreground color to a specific RGB value.
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&self,
) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
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Set the background color to a specific RGB value.
Source§fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
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Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
Sets the background color to an RGB value.