Struct ID3D12DebugCommandList3
pub struct ID3D12DebugCommandList3(/* private fields */);Implementations§
§impl ID3D12DebugCommandList3
impl ID3D12DebugCommandList3
pub unsafe fn AssertResourceState<P0>( &self, presource: P0, subresource: u32, state: u32, ) -> BOOL
pub unsafe fn SetFeatureMask(&self, mask: D3D12_DEBUG_FEATURE) -> Result<()>
pub unsafe fn GetFeatureMask(&self) -> D3D12_DEBUG_FEATURE
pub unsafe fn SetDebugParameter( &self, type: D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE, pdata: *const c_void, datasize: u32, ) -> Result<()>
pub unsafe fn GetDebugParameter( &self, type: D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE, pdata: *mut c_void, datasize: u32, ) -> Result<()>
pub unsafe fn AssertResourceAccess<P0>( &self, presource: P0, subresource: u32, access: D3D12_BARRIER_ACCESS, )
pub unsafe fn AssertTextureLayout<P0>( &self, presource: P0, subresource: u32, layout: D3D12_BARRIER_LAYOUT, )
Trait Implementations§
§impl Clone for ID3D12DebugCommandList3
impl Clone for ID3D12DebugCommandList3
§impl Debug for ID3D12DebugCommandList3
impl Debug for ID3D12DebugCommandList3
§impl From<&ID3D12DebugCommandList3> for &ID3D12DebugCommandList
impl From<&ID3D12DebugCommandList3> for &ID3D12DebugCommandList
§fn from(value: &ID3D12DebugCommandList3) -> Self
fn from(value: &ID3D12DebugCommandList3) -> Self
Converts to this type from the input type.
§impl From<&ID3D12DebugCommandList3> for &ID3D12DebugCommandList2
impl From<&ID3D12DebugCommandList3> for &ID3D12DebugCommandList2
§fn from(value: &ID3D12DebugCommandList3) -> Self
fn from(value: &ID3D12DebugCommandList3) -> Self
Converts to this type from the input type.
§impl From<&ID3D12DebugCommandList3> for &IUnknown
impl From<&ID3D12DebugCommandList3> for &IUnknown
§fn from(value: &ID3D12DebugCommandList3) -> Self
fn from(value: &ID3D12DebugCommandList3) -> Self
Converts to this type from the input type.
§impl From<&ID3D12DebugCommandList3> for ID3D12DebugCommandList
impl From<&ID3D12DebugCommandList3> for ID3D12DebugCommandList
§fn from(value: &ID3D12DebugCommandList3) -> Self
fn from(value: &ID3D12DebugCommandList3) -> Self
Converts to this type from the input type.
§impl From<&ID3D12DebugCommandList3> for ID3D12DebugCommandList2
impl From<&ID3D12DebugCommandList3> for ID3D12DebugCommandList2
§fn from(value: &ID3D12DebugCommandList3) -> Self
fn from(value: &ID3D12DebugCommandList3) -> Self
Converts to this type from the input type.
§impl From<&ID3D12DebugCommandList3> for IUnknown
impl From<&ID3D12DebugCommandList3> for IUnknown
§fn from(value: &ID3D12DebugCommandList3) -> Self
fn from(value: &ID3D12DebugCommandList3) -> Self
Converts to this type from the input type.
§impl From<ID3D12DebugCommandList3> for ID3D12DebugCommandList
impl From<ID3D12DebugCommandList3> for ID3D12DebugCommandList
§fn from(value: ID3D12DebugCommandList3) -> Self
fn from(value: ID3D12DebugCommandList3) -> Self
Converts to this type from the input type.
§impl From<ID3D12DebugCommandList3> for ID3D12DebugCommandList2
impl From<ID3D12DebugCommandList3> for ID3D12DebugCommandList2
§fn from(value: ID3D12DebugCommandList3) -> Self
fn from(value: ID3D12DebugCommandList3) -> Self
Converts to this type from the input type.
§impl From<ID3D12DebugCommandList3> for IUnknown
impl From<ID3D12DebugCommandList3> for IUnknown
§fn from(value: ID3D12DebugCommandList3) -> Self
fn from(value: ID3D12DebugCommandList3) -> Self
Converts to this type from the input type.
§impl Interface for ID3D12DebugCommandList3
impl Interface for ID3D12DebugCommandList3
§impl PartialEq for ID3D12DebugCommandList3
impl PartialEq for ID3D12DebugCommandList3
§impl Vtable for ID3D12DebugCommandList3
impl Vtable for ID3D12DebugCommandList3
type Vtable = ID3D12DebugCommandList3_Vtbl
Source§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface implementation.Source§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
impl Eq for ID3D12DebugCommandList3
impl Send for ID3D12DebugCommandList3
impl Sync for ID3D12DebugCommandList3
Auto Trait Implementations§
impl Freeze for ID3D12DebugCommandList3
impl RefUnwindSafe for ID3D12DebugCommandList3
impl Unpin for ID3D12DebugCommandList3
impl UnwindSafe for ID3D12DebugCommandList3
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more